Nakor Nakor

GC 1.21a / AP 1.51a beta on SDC

GC 1.21a / AP 1.51a beta on SDC

Though development proceeds at full-steam-ahead on GalCiv2, Cari has been ironing out some little things that occasionally turned up.

AP 1.51a/GC 1.21a BETA
--------------------------------

New feature in AP:

+in AP added the ability to right click on an item on the governor's
+screen
and get a popup with a description of it

Tweaks/fixes:

+tweaks to traderoute that will should eliminate the last of the crashes that occur when you destroy a star or a colony and the stuck trade route bug
+fixed a lockup in the united planets win
+fixed a bug in AP where the
+values weren't showing up for the first 2 races in the UP that was caused by an attempt to fix the bug where the Drath and Yor's stats don't show up, but it would require changing the graphics to fix it.
+Fixed missing planets in Huge Primal map for AP Made sure that the
+Acceleration Scenario was the right file for AP fixed a bug in the
+invasion screen that wasn't adding the invader's tech advantage correctly
+fixed bug where survey ships weren't saving anomaly destinations, which could have contributed to the bug where the human ship stops auto surveying
+fixed bug where if you have more than 1000 colonies, it doesn't update all of them
+fixed missing Drath ships

1,026 views 42 replies
Reply #26 Top
Cari; I'm getting a problem that may have been mentioned earlier; my survey ships and survey exploring ships later on in the game don't seem to survey the danged annomalyies.... and I have the annomally pop up turned off. :sniff!:

EVEN if I turn on the auto survey option etc.
[Message Edited]
Reply #27 Top
Erm, ok thats weird it doesnt go to the annomallies for a while then it does... meh and im getting the "traderoute 13232143214" with those3 weird numbers [not exact] somthing about JTQUERK mentioning it; sure you'll have it in a patch on the next version of AP :) oh well.
Reply #28 Top
ok.. just grabbed the updated fixes.. (AP v1.52) huge tight rare maso alliance win ... and now I've just had a trade bug happen

towards the end of my game.. a race retired leaviing its planets to me.. I had a trade route to it.. and it still exists after I gained control of the planet..

it was very strange having a trade oute to one of my own planets
Reply #29 Top
Survey bug in AP v1.52. Auto survey is on. Ship is routed to an anomoly that is on the other side of the galaxy that was uncovered by a sensor drone. During the flight time to the anomoly the sensor drone uncovers some more anomolies. Once the survey ship arrives and explores the anomoly, auto-survey no longer works. I have save files if you are interested.

Ummmm. I just reloaded the save file and it appears that the anolomies did not get saved!!!!
[Message Edited]
Reply #30 Top
I had a trade route to it.. and it still exists after I gained control of the planet..
End of quote


This was true in previous versions as well. You could often pick up existing trade routs that continue to operate.
Reply #31 Top

towards the end of my game.. a race retired leaviing its planets to me.. I had a trade route to it.. and it still exists after I gained control of the planet..
End of quote

Darnit, it only checked to see if you were at war with the person who surrendered the star...

Reply #32 Top
Repeatable CTD with v1.52. I have the save file if you want it.

Here is the SmartException info:

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : Mobility M6
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 0050580D 01:0010480D C:\Program Files\Stardock\Drengin.net\AltarianProphecy\galciv.exe

Processor Registers (x86):
EAX:0B23E3D0
EBX:7FFDF000
ECX:0B23E3D0
EDX:00000000
ESI:00000000
EDI:70A74187
CS:EIP:001B:0050580D
SS:ESP:0023:0012F31C EBP:0012F598
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
0050580D 0012F598 0001:0010480D C:\Program Files\Stardock\Drengin.net\AltarianProphecy\galciv.exe
0055E589 0012F9F8 0001:0015D589 C:\Program Files\Stardock\Drengin.net\AltarianProphecy\galciv.exe
0040C060 0012FA40 0001:0000B060 C:\Program Files\Stardock\Drengin.net\AltarianProphecy\galciv.exe
005568BB 0012FAAC 0001:001558BB C:\Program Files\Stardock\Drengin.net\AltarianProphecy\galciv.exe
00556B7B 0012FC28 0001:00155B7B C:\Program Files\Stardock\Drengin.net\AltarianProphecy\galciv.exe
005589B7 0012FDB4 0001:001579B7 C:\Program Files\Stardock\Drengin.net\AltarianProphecy\galciv.exe
00558522 0012FECC 0001:00157522 C:\Program Files\Stardock\Drengin.net\AltarianProphecy\galciv.exe
0051B9F9 0012FEF8 0001:0011A9F9 C:\Program Files\Stardock\Drengin.net\AltarianProphecy\galciv.exe
00545120 0012FF0C 0001:00144120 C:\Program Files\Stardock\Drengin.net\AltarianProphecy\galciv.exe
005BFAB7 0012FF34 0001:001BEAB7 C:\Program Files\Stardock\Drengin.net\AltarianProphecy\galciv.exe
005FBAAA 0012FFC0 0001:001FAAAA C:\Program Files\Stardock\Drengin.net\AltarianProphecy\galciv.exe
77E8141A 0012FFF0 0001:0002041A C:\WINDOWS\system32\kernel32.dll


Debug information for each stardock app follows ....
Reply #33 Top

Found the bug, thanks Aldar.  It was caused by a trade ship not having the right index, possibly caused by it getting loaded into a different slot than it was created in, which would explain why I didn't run into it while testing--I played straight through.

Reply #34 Top
Oh uhh Cari, will the Grammar Errors and things like that be fixed in the next update[s]? :D Just wondering, and keep up the good work Cari :)
Reply #35 Top
No, I didn't fix any grammar errors.  Would you rather I fix actual bugs and work on GC2 or fix the grammar errors?
Reply #36 Top
CariElf,
Can we set up something that allow us, your loyal fans, to fix, rewrite, or improve the text areas and provide them to you in a way that it takes minimal effort to include the fixes in the game?
Reply #37 Top
Citizen PassingBye, doing that sort of thing might get you promoted to Veteran.

~SDC~
Reply #38 Top
Citizen PassingBye, doing that sort of thing might get you promoted to Veteran.
End of quote


That would be a nice side benefit. But I think that editing text would be easy for us to do. I just don't know how hard it is to integrate back into the source code.
Reply #39 Top
there are several files you could edit incliding the english.str file .. most are plain text...

when you have edited them then you could jupload them to the library as a miscelanous mod.. and then people could replace their existing files with these files..

look in the AP/data and the GC/data dir's and look at the files in there.. most are plain text and are relativle easily edited..

Just remewmber ALWAYS make a backup of ANY fioler PRIOR to editing it.. in case anything goes wrong ;)

Hope this helps
Reply #40 Top
What exactly do people who have access levels above Citizen actually get? Special access to different forums or just the status/rank/acknolwedgment of some sort :)?

Reply #41 Top
There is one extra forum that is rarely used, originally intended, IIRC, for early communication with people that are known to be helpful in one way or another.

Mainly it's just acknowledgement for various things now.

~SDC~