The AI starting bonuses

Yes, I started a new thread for this. I figure people should know. Contrary to popular belief, the AI is ot on equal playing field with you at Bright and below. I can't get this table to come out properly.

Fool Beginner Sub-Normal Normal Bright Intelligent Genius
Economics +10% +15% +20% +30% +40% +45% +55%
Weapons +1% +1% +2% +3% +4% +5%
Defense +1% +2% +3% +5% +7% +8% +10%
Morale +3% +6% +10% +16% +23% +26% +33%
Research +12% +15% +17% +22% +27% +30% +35%
Influence +3% +6% +10% +16% +23% +26% +33%
Trade +3% +6% +10% +16% +23% +26% +33%
Diplomacy +12% +14% +16% +20% +24% +26% +30%
Hit Points +1% +2% +3% +5% +7% +8% +10%
Interest Rates +1% +2% +3% +5% +7% +8% +10%
Planet Quality +5% +5% +20%
Trade Routes +1% +2% +2%
Range +10% +10%

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464 views 10 replies
Reply #1 Top
Forgot incredible.

Economics +69%
Weapons +6%
Defense +12%
Morale +42%
Research +42%
Influence +42%
Trade +42%
Diplomacy +35%
Hit Points +42%
Interest Rates +42%
Planet Quality +25%
Trade Routes +2%
Range +10%


Reply #2 Top
As I have stated in another thread, if would be great if you have cheked the debug.err file to know the pol party taken by the AI as well as the tech they have found/exchanged, since this could have an influence on their stats.

More, for the sake of clarity, a repost of your method in this thread would have been nice.
Reply #3 Top
Forgot incredible

Economics +69%
Weapons +6%
Defense +12%
Morale +42%
Research +42%
Influence +42%
Trade +42%
Diplomacy +35%
Hit Points +42%
Interest Rates +42%
Planet Quality +25%
Trade Routes +2%
Range +10%
End of quote


I have do the following test on incredible AI:
- galaxy is tiny, scattered, rare
- I have made a backup of the data directory
- I modified the tech files to ensure that only comm theory, universal translator and diplomacy (needed to see the election result and the AI pol party in the debug.err file) can be searched: I set their researching cost to 1 and the researching cost for techs that can be researched from them to at least 1000
- I remove all the anomaly files to avoid AI survey ships increasing empire wide stats
- I have set the build cost of the constructor to 10000 to prevent AI from claiming galactic resources (it won't prevent constructor to be rush bought at an incredible cost)
- on january 2178, I turn the cheat on, do a CRTL + U to contact clear the FOG of war and contact all AIs (CTRL + U as a side effect of giving universal translator to everyone), do a CTRL + SHIFT + S to get all techs and do enough CTRL + P on Sol system to ensure that all planets have at least a PQ of 30
- I put maximum spending on spying on all AI, and set taxes rate to 100% (which leads to an increase of spying expenses)
- I put 100% spending rate on 100% military to build colony ships to colonize all planets in Sol System (which leads to increase income and spying)

On october 2178, I was able to see AI stats. After removing the bonus associated with pol party, diplo bonus associated with diplomacy and universal translator, I keep the minimum values found in stats for every AI I get :
Economics +65%
Weapons +6%
Defense +12%
Morale +40%
Research +40%
Influence +40%
Trade +40%
Diplomacy +14%
Hit Points +12%
Interest Rates +22%
Planet Quality +24%
Trade Routes +2%
Range +10%

But these values leave the AI taking less than 10 picks (between 1 and 4 picks). And trade route +2 equals 6 picks and range +10% equals 3.
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Reply #4 Top
Good work, Phoenix. Your methods are far more concise than mine.

Now, I was trying to create a political party that gives the player an equal advantage when played against the bright AI setting. Alas, even with exhorbitant penalties, the AI still takes the newly created party. Any ideas on how to either a) negate these AI bonuses, or b) give the player the same bonuses the AI has?
Reply #5 Top
Any ideas on how to either a) negate these AI bonuses, or b) give the player the same bonuses the AI has?
End of quote

Have you tried the research.inc party (available in the mod library)?

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Reply #6 Top
A recent review of serveral of my games shows that the AI tend to take one of three parties: Evil Party, Scientologist Party, or (I forgot the last party, but it started with a P... and was a mod as well).
Reply #7 Top
Something seems strange with this. I know people have looked closely at this and found no bonuses at lower levels, but those numbers are a bit odd...

~SDC~
Reply #8 Top
Ok, I have made tests on all AI levels with the procedure descibe in #3. Here are the results:
fool AI:
eco 10
weapons 0
defense 1
morale 3
research 12
influence 3
trade 3
diplo -8
hp 1
interest 1
PQ 0
trade routes 0
range 0
The AI doesn't take any picks

beginner AI
eco 15
weapons 1
defense 2
morale 6
research 15
influence 6
trade 6
diplo -6
hp 2
interest 2
PQ 0
trade routes 0
range 0
The AI doesn't take any picks

subnormal AI
eco 20
weapons 1
defense 3
morale 10
research 17
influence 10
trade 10
diplo -4
hp 3
interest 3
PQ 0
trade routes 0
range 0
The AI doesn't take any picks

normal AI
eco 28
weapons 2
defense 4
morale 15
research 21
influence 15
trade 15
diplo -1
hp 4
interest 4
PQ 0
trade routes 0
range 0
The AI doesn't take any picks

bright AI
eco 32
weapons 2
defense 5
morale 18
research 23
influence 18
trade 18
diplo 0
hp 5
interest 5
PQ 5
trade routes 0
range 0
The AI takes between 1 and 4 picks

Intelligent AI
eco 35
weapons 3
defense 6
morale 20
research 25
influence 20
trade 20
diplo 2
hp 6
interest 6
PQ 5
trade routes 1
range 0
The AI takes between 1 and 4 picks

Genius AI
eco 40
weapons 3
defense 7
morale 23
research 27
influence 23
trade 23
diplo 4
hp 7
interest 7
PQ 5
trade routes 1
range 0
The AI takes between 1 and 4 picks

Incredible AI
eco 65
weapons 6
defense 12
morale 40
research 40
influence 40
trade 40
diplo 14
hp 12
interest 12
PQ 24
trade routes 2
range 10
The AI takes between 1 and 4 picks

For information, PQ 5 is worth 3 picks and trade route +1 3. So it could be considred that since Bright, the AI take always PQ +5 for 3 picks and since intelligent, the AI take trade route +1 for 3 picks.
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Reply #9 Top
And in a tabular format:
_______ fool___ beginner sub normal normal brigh intelligent genius incredible
eco____ 10____ 15_____ 20________ 28___ 32__ 35_______ 40____ 65
weapons 0______ 1______ 1________ 2____ 2___ 3________ 3____ 6
defense_ 1______ 2______ 3________ 4____ 5___ 6________ 7____ 12
morale__ 3______ 6______ 10_______ 15___ 18__ 20_______ 23___ 40
research 12____ 15______ 17_______ 21___ 23__ 25_______ 27___ 40
influence 3____ 6______ 10_______ 15___ 18__ 20_______ 23___ 40
trade_ 3______ 6______ 10_______ 15___ 18__ 20_______ 23___ 40
diplo__ -8_____ -6_____ -4________ -1___ 0___ 2________ 4____ 14
hp_____ 1______ 2______ 3________ 4_____ 5___ 6________ 7____ 12
interest 1_____ 2______ 3________ 4_____ 5___ 6________ 7____ 12
PQ_____ 0______ 0______ 0________ 0_____ 5___ 5________ 5____ 24
trad. R 0______ 0______ 0________ 0_____ 0___ 1________ 1____ 2
range__ 0______ 0______ 0________ 0_____ 0___ 0________ 0____ 10
picks__ 0______ 0______ 0________ 0_____ 1-4_ 1-4______ 1-4__ 1-4

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