Technology Selling Victory (close to abuse?)
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Stardock Forums
This may have been discovered before...and i may just be wasting my time...but
I have discovered that the amount of money you receive from a trade is dependent from the amount of money that the IA has...in other words...the more money the AI has on hand...the more stuff (price does not change) he is willing to buy from you.
So what i did today is:
1) technologist government
2) try to grab research starbases (good, but not terribly vital)
3) 40% military, 20% social, 40% research, do only moral, planet improvement, economy, research, and ship improvement upgrades, expand your empire
4) tech propulsion techs, then tech diplomatic techs, buy the trade good translators (buy/lease it, don't wait for it to be built). do NOT sell this trade good.
5)Now you have a large diplomatic advanatage, start trading. The key to trading is not to sell techs in one big chunk of money, but sell it in 10-20 month increments. E.g. for tech A, instead of selling for for 1000 and burning up all the AI's cash on hand on one go (the less cash the AI has on hand, the more reluctant he is to buy from you, the lower price it will buy at), i sell it for 100*10 turns. I do this with EVERY tech, with EVERYBODY (except the most current ship/weapons techs, and diplomacy techs, which i try to keep for myself.). Now i have my income usage set to 100%, and can get a NET rate of a rediculous 6000-8000 bc a turn, with a rediculous $500,000 + cash on hand which means i can frequently afford purchases or trade goods/wonders/ships in strategic start systems, etc, etc, and of course, this has the added effect of severely lagging down their economy each turn.
Of course, i may just be a n00b, ranting on about something everyone knows.
I have discovered that the amount of money you receive from a trade is dependent from the amount of money that the IA has...in other words...the more money the AI has on hand...the more stuff (price does not change) he is willing to buy from you.
So what i did today is:
1) technologist government
2) try to grab research starbases (good, but not terribly vital)
3) 40% military, 20% social, 40% research, do only moral, planet improvement, economy, research, and ship improvement upgrades, expand your empire
4) tech propulsion techs, then tech diplomatic techs, buy the trade good translators (buy/lease it, don't wait for it to be built). do NOT sell this trade good.
5)Now you have a large diplomatic advanatage, start trading. The key to trading is not to sell techs in one big chunk of money, but sell it in 10-20 month increments. E.g. for tech A, instead of selling for for 1000 and burning up all the AI's cash on hand on one go (the less cash the AI has on hand, the more reluctant he is to buy from you, the lower price it will buy at), i sell it for 100*10 turns. I do this with EVERY tech, with EVERYBODY (except the most current ship/weapons techs, and diplomacy techs, which i try to keep for myself.). Now i have my income usage set to 100%, and can get a NET rate of a rediculous 6000-8000 bc a turn, with a rediculous $500,000 + cash on hand which means i can frequently afford purchases or trade goods/wonders/ships in strategic start systems, etc, etc, and of course, this has the added effect of severely lagging down their economy each turn.
Of course, i may just be a n00b, ranting on about something everyone knows.