Why my civ failed?

Right off I populated every yellow star near me, and built a starbase on 1 military, 1 influence, and 4 moral mines. After about I'd say 1/3rd through the game I had all my starbases mining fully and I single-handedly a bit more than half the vote in the senate and all others civs combined couldn't outvote me when it started happening. Each turn morale went down a couple points, so I'd knock off a few points of taxation and spending to keep it above 50%, next turn the same thing and again I'd lower taxes and lower spending to compensate, turn after turn after turn until after about 20 turns I was at 0 taxes, my moral was crap, and no way out of the hole.

The only thing I can think of is I let the Dread Lords happen and they did a number on every other civ but I was so far away they weren't bothering me... I was trading a lot of wonders for ships to supply them. Is that the problem? The Dreadlords?
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Reply #1 Top
It sounds like you are not getting trade income which is very important.

I never drop taxes to boost moral.

I rather build social projects to increase moral and as a last ditch moral boosting tactic remove some of the population off world.

Moral at 30% is when I start giving a planet extra attention.

Reply #2 Top
Each turn morale went down a couple points, so I'd knock off a few points of taxation and spending to keep it above 50%, next turn the same thing and again I'd lower taxes and lower spending to compensate, turn after turn after turn until after about 20 turns I was at 0 taxes, my moral was crap, and no way out of the hole.
End of quote

If you have problem with moral, try to take some colonists off world (the colony ship is a good tool for this), to reduce population on owercrowed words. I hope that you haven't try to settle on low PQ planets.

Have you just buid starbases on galactic ressources, or have you added mining bonus to them?

Morale improvements, when their maintenance is less 3, should be build. And PQ improvements should always be built.

If you have a planet that has a low moral when the other have a high one, use the propaganda slider accessible behind the detail button on the planetary screen.

BTW, what is your version of galciv?

Reply #3 Top
Hmm... not something I thought of and I think you're pretty smart to mention that because I have made absolutely no trade ships whatsoever. Any strategy to them? I figured the money I get from other civs trading with me is good enough and have not put any effort into them.

I probably can't trade with 2 of the 5 other cultures because the dreadlords keep blasting trade ships within about 5-6 sectors of their home base but what are some tips to trade ships? Should I go for distance, go for planets that are densily populated?

With all your badges maybe you can answer this question I've wondered, how come the most I can get is like a 26-28 planet and I see the computer has turned their once 21 planet into a 40 planet. Is the 40 population, size, what is a planet of 40 mean? Can I make mine that high?

Thanks Technician!
Reply #4 Top
Peace Phoenix

The starbases I had were only at resources. I played every trick to get the maximum amount of colony ships and constructors out early to beat the computer to planets and resources then sat and went slowly to pay off my debt. At the time this started happening I only had one starbase left that wasn't fully mined but close and going along great. I always max defense first on my starbases, then mining, some economic, and max cultural. If I don't have any planets in the sector I only upgrade the mining of the particular resource it's on (I skip any social & military production bonuses). If I have planets in the same sector I max the above and max anything in mining (including bonuses to military & social), and under economic the items in there that also add to those bonuses (but I don't upgrade trade bonuses). After I've maxxed my resource starbases I then start adding starbases to sectors with multiple planets I own and then sectors with a single planet high quality. I stop at 3 starbases for high quality planet(s) and two starbases at lower quality sector planet(s).

Upgrading planet quality is one of those things I do early and often. They're comparitively cheap, they increase population growth, moral, they're the best bang for buck IMHO. I only start colonizing 14PQ or less when I know I can at least get them to 15 with improvements and I can purchase them immediately. I was not at that stage yet.

I probably have the first version of Galc Civ, I haven't installed any patches/upgrades. I've played it many times before without ever having this happen. I figured the dreadlords were doing some esponiage against me or something. A news message came up saying if you added up the dreadlords x, y, z, and compared it to mine they'd be in total rated at 455 and I at 18 or something like that, that's not good news. About 2 turns later it was all down hill!

I'll have to check the moral slider per planet, I've never used it.
Reply #5 Top
went slowly to pay off my debt.
End of quote

Rushbuying is very rarely a good choice.

From what I read, you spend lots of money on ships (constructor ...). Not sure if it is a good choice since it prevents you from researching techs.

I am under the impression you play with lots of starbases. You could do that IF you are at 100% spending. If not, having a starbase that increase production but at the cost of lesser spending rate is a tradeoff that need to be carefully envisaged.

Try to play a game without any starbase. Your economy will be different. And if you are enough diplomatic you can get some AI starbases.

And if you are playing the first version of GLaciv, you should perharps upgrade. I think the morale have been tweaked.