Suggestion on planetary invasions

Something I´d like to see in galciv2 is that planetary invasions don´t by default slay the whole population.

I mean, how common is it in real-world conquests that you slay all of the enemy´s people? Mostly you want to rule over them rather than just taking the land, right? And even if the defender puts a gun in the hand of every man, woman and child it is unlikely they will fight to the last drop of blood. At some point the conquering side will control all the strategic positions and the only realistic option for the majority of the population is to surrender. Now of course they will still resist, but most can´t do it on a military level - this is what´s called occupation ;).

Also, as it is now, invasion isn´t even an option if I want to play as a good civilization (good in my own opinion then). I mean, how good is the "regime change" argument if you kill the population you were supposed to save? :P

So how do I want it then? Well, battles could work almost like they work now, only it will end earlier. I imagine the battle is behind the scenes follows some kind of turn system. There could be a random chance every such turn that one side is forced to surrender, this chance would depend on the relative strengths - so more even battles would mean more casualties on both sides. The enemy survivors would after the battle be part of the planets population.

One could add a system for resisting population, similar to that in civ3. Adding a population variable for people that resist the rule and don´t contribute to production and if they´re majority, might be able to rebel and take back the planet. This resisting population would gradually turn into normal population as people give up or see the good things in their conquerors culture. This process would go faster with higher morale and it would also be affected by relative cultural strength.

For the evil civs it would be nice with an option to kill them all off to be safe, but that as default is wrong IMO.

So, what do you say? :)
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Reply #1 Top

I think that someone suggested something similar in the GC2 forums.  However, we probably won't have time to upgrade invasion for GC2, but perhaps in an expansion or GC3.

Reply #2 Top
Ah, cool, that means I´ve had some time to catch up when it arrives ;).

(i.e play galciv some more, buy AP, play through AP...)
Reply #3 Top
In the game the issue can somewhat be solved by simply "viewing" the planet conquest as being "really" between the soldiers (and the rest of those of the general population willing to fight) and the invading army; that planet population numbers really represent smaller numbers of armies, not the the entire world population; given such would more likely be in the 100s of millions (the numbers in the game seem much smaller, even as "millions" - unless I am misunderstanding them). Granted, things could have been represented more realisticly, similar to Master Of Orion II (or as in other similar 4x games).
Reply #4 Top
I mean, how common is it in real-world conquests that you slay all of the enemy´s people?
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Well, the number listed as a planet's population isn't it's population, exactly, but rather the colony's tax-base, so you could claim that you're not committing genoicide. It is still a bit odd, though.

~SDC~
Reply #5 Top
Well, the number listed as a planet's population isn't it's population, exactly, but rather the colony's tax-base, so you could claim that you're not committing genoicide. It is still a bit odd, though.
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Not completly: do you think that after having taken a planet, the looser will be in position to earn enough moeny to pay taxes? More, it is happy colonists that pay taxes. And I don't think that the alien are happy since you have invaded them :)
Reply #6 Top
Hmmmm, yeah, and when they get happy it is just part of the mysteriously fast population grownth... you got some points :).

When you think of it like that a lot of things might be happening behind the scenes... the space might be filled with convoys of alien refugees having escaped with whatever starship they could find after a time of war for example... hmmm, this game sure is thought through :D!
Reply #8 Top
Still... I would feel a lot better if I saw some lifesign of the conquered.
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Sure, you don't want to be held reponsible of all the alien deaths generated by the diseases your colonists have :)

And I am sure than evil civs love to have lifesign of conquered population: slaves are so useful :)

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