Request: Super Constructors and Starbase Governers and other Starbase enhancements
from
Stardock Forums
I'd like to have super constructors and Starbase Governers in the game.
The idea behind a super Constructor would be a constructor that adds more than one module to a starbase. So instead of paying 200 for one constructor, they could pay 1,000 for a super constructor with 5 modules. Why? Micromanagement reduction. On Gigantic maps it's a pain in the rear managing the construction of 5-10 starbases at once. Even more is trying to manage upgrading ones as more technology becomes available.
Also I'd like to see starbase governers. This way I can have a resorce miner starbase or a military starbase or a cultural starbase (or some combination thereof). When a constructor arrives, the starbase is automatically upgraded. Even better would be an auto-goto function where a constructor goes to the nearest starbase that has items still left in the governer queue.
Also, I'd like to see more graphics for starbases. As it is, starbases all look the same. The only time the "minor" starbase graphics are used are for defenseless ones. Once starbase defenses are up, they all look the same. If different graphics could be made for military, resource mining, or cultural heavy starbases could be added then they'd be even better, though there might be some issues with starbases that focus in more than one. Still, I'd like to be able to visually look at a starbase and see if it's "done" for whatever technology I'm at.
The idea behind a super Constructor would be a constructor that adds more than one module to a starbase. So instead of paying 200 for one constructor, they could pay 1,000 for a super constructor with 5 modules. Why? Micromanagement reduction. On Gigantic maps it's a pain in the rear managing the construction of 5-10 starbases at once. Even more is trying to manage upgrading ones as more technology becomes available.
Also I'd like to see starbase governers. This way I can have a resorce miner starbase or a military starbase or a cultural starbase (or some combination thereof). When a constructor arrives, the starbase is automatically upgraded. Even better would be an auto-goto function where a constructor goes to the nearest starbase that has items still left in the governer queue.
Also, I'd like to see more graphics for starbases. As it is, starbases all look the same. The only time the "minor" starbase graphics are used are for defenseless ones. Once starbase defenses are up, they all look the same. If different graphics could be made for military, resource mining, or cultural heavy starbases could be added then they'd be even better, though there might be some issues with starbases that focus in more than one. Still, I'd like to be able to visually look at a starbase and see if it's "done" for whatever technology I'm at.