Starbases and diminishing returns

It seems to me that there is no diminishing returns for multiple starbases in the same sector. Is this true? If not, wouldn't it be a good idea to make it so?

One Cultural Palace in a sector is impressive. But 3 in the same sector ought to be far less than 3 times as impressive. Starbase spamming is just too effective. Even if the aliens learned to spam, the game would turn into who builds the most absurd number of starbases. That's not too interesting for strategy, nor does it seem very realistic.

I suggest that diminishing returns be very dramatic, per starbase facility. The second cultural palace could give only +33% bonus instead of +100%, for instance. A third would give +10% or less. A fourth might give nothing at all.
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I have to agree. I was playing for a tech win over the weekend, and rather than just hit next turn over and over again (I was at peace with everyone that was still in the game), I built a starbase farm in the same sector that Sol was in.

I did find out that having a +thousands% production bonus was actually a pain, but having a brand new trade route start up at over 100BC/turn was quite effective, as was the slingshot with the starship-sized rubber band, throwing ships for 6-8 sectors in one turn. It's a darn good thing those ships didn't keep the attack/defense mods!