Hey TBAY, saw your jab at the Techn. I guess it depends on your view of fair play. I don't think exploiting a hole in the AI and cranking out a bunch of formula wins is really what the game designers had in mind. With these turn based resource strategy games, when I find out how to beat the game because the programming has exploits, I soon lose interest. This one keeps me playing because I can keep fiddling with it. Plus, I don't like Alliance or Cultural wins. I like plain and simple Military conquest. That said, I do like to turn off Cultural victory conditions, crank up the cultural influence, watch some planets flip, use the population on those planets to go to war! I find that Maso/Medium/Abundant/Tight with high Diplomacy and Economics works well for me. Stave off the first war with the first Alien by turtling (no constructors, minimal defensive, keep building Social and keep researching, keep giving away stuff to the Aliens not at war with you and when they start helping you out, make the big trades for a big chunk of their war fleet and pummel the aggressor into a Peace Treaty. Then keep supplying the weaker at war Alien races with arms and scoop up the resources as they blow away Starbases. Then, GO TO WAR. Gotta love it.)