GalCiv needs more documentation

Hi everybody,

I think that GalCiv is an excellent game of its type, but in pursuit of even better game, I have come up with a few things, mostly documentation (as title implies).

First, the game needs accurate documentation and more of it. I don't mean documentation about how to use the UI or how to download it via SDC, but about the rules the game uses. I don't know of you who are going to "learn by playing", but I think there are several black holes in the docs. A few:
- no information about different governments. How is anybody supposed to choose between Monarchy and Republic?
- no information about how planet stats (morale/income/pop.growth etc) are calculated. Impossible to know whether it is possible to make use of class X or lower planets. These imply that it is impossible to make anything but a guess whether anything is worth buying or selling for X bc. If you knew how morale would affect your economy, you would be able to deduce how much you would be willing to pay for a tech that boosts your morale. et cetera.
This is almost a game-killer for me, I don't like making blind decisions in a STRATEGY game - I'm willing to use my brains. I don't know about you.

Second, there are a few balancing issues that might need addressing. These have been brought up by me and by others.
- starbases stack. Starbases currently far outweigh any social improvements, that are slow to build, have maintenance, and improve only the planet vs. sector
- galactic resources are vastly overpowered. They become far more important than almost anything else.
- morale issues. Not going to discuss them in-depth here.

And, lastly, a few other points:
- metaverse scores should be based only on difficulty and number of turns it took to win (+map size/victory type). Reduces milking, population or money doesn't matter
- gigantic galaxies are too big for anybody with other hobbies to play. At least I don't have the time to play so big games :-P
- if AI knows yellow stars, that's cheating. I don't care if AI cheats a little, but it's cheating, don't call it a background story. As well one might say that because other races have existed for so long time, their economy is mature and they get a +50% bonus :-P

Two last comments may be ignored if you find them offensive.

These are my personal opinions. I don't mean to flame or so, I think this is constructive criticism. And this far these issues have already been discussed, but I'm just giving my vote that something has to be done for these, IMHO too.
247 views 3 replies
Reply #1 Top
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if AI knows yellow stars, that's cheating. I don't care if AI cheats a little, but it's cheating, don't call it a background story.
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it's background story.
Reply #3 Top
- read the front page post about the upcoming bonus pack. it will add functionality to view where all the numbers are coming from. i, personally, view this as a bad thing ( i usually stop playing games once i understand the underlying mechanics - just becomes an exercise in number-crunching ) but "to each their own".
- the benefits of each type of gov't are detailed in the manual.
- i like how resources are overwhelmingly important. makes the strategy more than "guy with the most nice planets wins".
- never had problems with morale except during the endgame.
- metaverse scoring is pretty bizarre, i agree.
- then don't play them.
- dead horse.

cheers

h