A new invasion tactic: Bioweapons (think Aliens)
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//------------------------------------------------------------------------
INVTACTIC Xenomorph
//------------------------------------------------------------------------
DisplayName "Xenomorph Invasion"
Description "Preceding attacks, several species of tailored carnivorous alien animals will be released into populated areas. They are designed to breed using the enemy as hosts."
Tech_Requirement "BioweaponEngineering"
Image "will need one"
Cost 1500
LuckFactor 20
PreRequirement 0
PreReqValue 0
BonusType 3
BonusValueMin 60
BonusValueMax 80
PlanetQualityPenaltyMin 20
PlanetQualityPenaltyMax 50
InfluencePenaltyMin 0
InfluencePenaltyMax 0
ImprovementPenaltyMin 10
ImprovementPenaltyMax 30
ENDINVTACTIC
This tactic requires its own tech: Bioweapon Engineering.
So, what is your opinion of such an invasion tactic? It's got to hurt the troops, definitely will decimate the eco-system, and will likely cause lots of property damage as they try to contain the beasts.
M
INVTACTIC Xenomorph
//------------------------------------------------------------------------
DisplayName "Xenomorph Invasion"
Description "Preceding attacks, several species of tailored carnivorous alien animals will be released into populated areas. They are designed to breed using the enemy as hosts."
Tech_Requirement "BioweaponEngineering"
Image "will need one"
Cost 1500
LuckFactor 20
PreRequirement 0
PreReqValue 0
BonusType 3
BonusValueMin 60
BonusValueMax 80
PlanetQualityPenaltyMin 20
PlanetQualityPenaltyMax 50
InfluencePenaltyMin 0
InfluencePenaltyMax 0
ImprovementPenaltyMin 10
ImprovementPenaltyMax 30
ENDINVTACTIC
This tactic requires its own tech: Bioweapon Engineering.
So, what is your opinion of such an invasion tactic? It's got to hurt the troops, definitely will decimate the eco-system, and will likely cause lots of property damage as they try to contain the beasts.
M