Trade goods, how does this work?

Saw somewhere a while ago Trade goods could be leased to other civilizations, has this been implemented and how does it actually work?

I bought a trade good froom AI, got the benefits and it disappeared from the AI's list but it never showed up in my list of Trade Goods after the purchase, is that normal?
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Reply #1 Top
Only the original producer of trade goods has the right to barter it. If you obtain trade goods from the AI, you will never be able to re-distribute it yourself. Unfortunately, there is no easy way to see which trade goods you have leased from AIs except through the ability list under the F4 stat screen, and the bonus only kicks in on the turn following the trade.
Reply #2 Top
Ok, but how do you stop a lease on a trade good? Is it for always or can the AI claim it back?
Reply #3 Top
The benefits of trade goods seem to be permanent, even if you eradicate the civilization that originally built it and there is no way to terminate the lease. In my experience, it seems like a good idea to barter for or purchase trade goods at all costs, as you can always reimburse yourself militarily ;)
Reply #4 Top
Wait a minute...so let's say I take over the civilization that created the trade good. Does that mean that the trade good now becomes mine to barter as I see fit, or is it essentially "destroyed?"
Reply #5 Top
In my experience, that trade good simply disappears, and no one can build it again. Whichever civilization that received its benefits before will maintain the bonus however.
Reply #6 Top
in my experience, the trade good becomes inaccessible if you conquer the civ who built it. i took over a minor civ with two trade goods.

however, i forgot to try "canceling" the improvements in the details screen ( a trade good is treated just like any other social improvement ) and then rebuilding them.

anyone have any luck with this?

cheers

h
Reply #7 Top
I'd love to see a future patch add a tangible notice of trade goods you have aquired through trade. (Assuming you can't get it from conquest, which my observations would support.)
Reply #8 Top
I think you should be able to gain them through conquest. Or, if you destroy them, the field is open for anyone to try and make them again. It sounds like they treat trade goods as "patented" goods in the game, so if you "acquire" the civilization that holds the patent, you should "acquire" the patent itself. Or, because the civilization is destroyed, the race to the patent begins anew.
Reply #9 Top
It's the same problem with capitals. Once you construct one, you can never build another, even if you destroyed the old one. I wouldn't mind if they fixed this for sure.