Major Diplomacy War/Peace Cheese at Intelligent levels
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Ok, last night I'm playing a large map with all intelligent AIs, and I find myself militarily superior to the minor races and altarans (who I am slowly conquering), but second militarily (by a little) to the Drengin. The Drengin are, of course, at war with everyone (except me.. I went pure evil and traded with the lil' bastards to keep them friendly
)
So here's what I do: The Drengin have *tons* of stuff that I don't, but that I really want. So, I offer to attack the Alexians and Carinoids in return for a trade good plus cash. They go for it. Then, on the very same turn, I go to the Alexians and the Carinoids and extort a tech and cash for peace. I let a turn go by, then return to the Drengin. I offer to attack the Alexians and Carinoids for a trade good and cash, then go offer peace for cash and tech. Then I do it again. I even start getting the Altarans into the mix, since they have some techs that I don't. This continues for some time. I end up with 4 new trade goods, 10 new techs, and many thousands of bcs before the AI decides that it will no longer accept peace treaties. The Drengin never get tired of accepting the same attack offers for big payouts. On consecutive turns. At least once, I did the cycle without clicking off a turn. Still worked.
To the AIs credit, they do catch on eventually. The minor races wouldn't accept a peace offer for less than my entire empire. But it took five or six consecutive cycles. IMHO, that's way, waaaay too much.
Side note: Funniest GalCiv moment yet: The Altarans finally catch on and when I open the diplomacy window, I'm greeted with the message: "Let me guess. You're here to offer peace. Then you'll build up your forces along our borders, attack without warning, and offer peace again? Does that sound about right?" I just about died when I saw that! LOL
Another thing that seemed goofy was that in order to get the Gravity Accelerators from the Altarans, they wanted a planet in addition to the peace treaty. So, I went back to one of the minor systems I had just taken from them, removed the planetary defenses, parked a transport directly adjacent to the system, went back, offered them that planet, got the accelerators, re-invaded the planet, and put the garrison ships back. All in the same turn. It's a subtle AI point, but I wouldn't expect them to accept a planet from a race that is exterminating them if said race has an armada right on top of said planet.
Anyway, I'm not saying you shouldn't be able to fight wars for profit, or extort big dough for peace. I just think that whatever AI safeguards there are against being repeatedly betrayed kick in way, way too late. And there doesn't seem to be any safeguard against continuously paying the human to go to war against the same races over and over again.
So here's what I do: The Drengin have *tons* of stuff that I don't, but that I really want. So, I offer to attack the Alexians and Carinoids in return for a trade good plus cash. They go for it. Then, on the very same turn, I go to the Alexians and the Carinoids and extort a tech and cash for peace. I let a turn go by, then return to the Drengin. I offer to attack the Alexians and Carinoids for a trade good and cash, then go offer peace for cash and tech. Then I do it again. I even start getting the Altarans into the mix, since they have some techs that I don't. This continues for some time. I end up with 4 new trade goods, 10 new techs, and many thousands of bcs before the AI decides that it will no longer accept peace treaties. The Drengin never get tired of accepting the same attack offers for big payouts. On consecutive turns. At least once, I did the cycle without clicking off a turn. Still worked.
To the AIs credit, they do catch on eventually. The minor races wouldn't accept a peace offer for less than my entire empire. But it took five or six consecutive cycles. IMHO, that's way, waaaay too much.
Side note: Funniest GalCiv moment yet: The Altarans finally catch on and when I open the diplomacy window, I'm greeted with the message: "Let me guess. You're here to offer peace. Then you'll build up your forces along our borders, attack without warning, and offer peace again? Does that sound about right?" I just about died when I saw that! LOL
Another thing that seemed goofy was that in order to get the Gravity Accelerators from the Altarans, they wanted a planet in addition to the peace treaty. So, I went back to one of the minor systems I had just taken from them, removed the planetary defenses, parked a transport directly adjacent to the system, went back, offered them that planet, got the accelerators, re-invaded the planet, and put the garrison ships back. All in the same turn. It's a subtle AI point, but I wouldn't expect them to accept a planet from a race that is exterminating them if said race has an armada right on top of said planet.
Anyway, I'm not saying you shouldn't be able to fight wars for profit, or extort big dough for peace. I just think that whatever AI safeguards there are against being repeatedly betrayed kick in way, way too late. And there doesn't seem to be any safeguard against continuously paying the human to go to war against the same races over and over again.