Will the A.I. utilize functional (non- artistic) mods?
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I'm interested in doing some dead simple text file mods on the ships. Maybe slow down the big guys, speed up the little guys, add some late game defensive ships, etc.
Anyone know how the A.I. chooses what ships to build? Will it be able to correctly utilize new ships or recognize that existing ones have increased or decreased in capability? CivIII had simple off/def/explore flags that seemed to more or less work, anything similar here?
Thanks in advance for any insights.
Anyone know how the A.I. chooses what ships to build? Will it be able to correctly utilize new ships or recognize that existing ones have increased or decreased in capability? CivIII had simple off/def/explore flags that seemed to more or less work, anything similar here?
Thanks in advance for any insights.