Colony balancing issues
from
Stardock Forums
Just a quick note on this. I know that these are not yet balanced.
All the games I have played so far have been a colonising and then a transporting rush. The colonising however is a bit funny in that as soon as you colonise a planet you set it to making a colony ship so that you have 2 ships necxt time and so on. This I think needs more than just balancing. What I would suggest is either or even both of the following.
(a) Colony ships can only be built on planets with a population greater than x (x should be quite high, maybe 2000 million)
(b) Colony ships require a shipyard to build and cannot be built on planets without a shipyard (obviously you would need to exempt home planets)
Both these would make more sense and would lead to more games where there is combat occurring well before serious colonising. It should not be possible to conquer the entire galaxy so quickly.
All the games I have played so far have been a colonising and then a transporting rush. The colonising however is a bit funny in that as soon as you colonise a planet you set it to making a colony ship so that you have 2 ships necxt time and so on. This I think needs more than just balancing. What I would suggest is either or even both of the following.
(a) Colony ships can only be built on planets with a population greater than x (x should be quite high, maybe 2000 million)
(b) Colony ships require a shipyard to build and cannot be built on planets without a shipyard (obviously you would need to exempt home planets)
Both these would make more sense and would lead to more games where there is combat occurring well before serious colonising. It should not be possible to conquer the entire galaxy so quickly.