Ideas for the Devs to Improve the Terror Star

While I enjoy using Terror Stars, I was rather disappointed to find that the alien AI doesn't always insist that you move the thing once peace is established. I got in a habit of wiping out a couple of stars, declaring peace, and then moving my Terror Star to the next star cluster, declaring war, etc. This pattern works fairly well, but I was thinking that it would be more challenging if Terror Stars had to move to the closest quad controlled by the player once peace is reestablished.

Furthermore, it might be nice if at higher AI levels a Terror Star in an AI civ's backyard meant immediate war, with its erradication priority #1. That would make the use of a Terror Star more of a challenge.

In addition, it might be nice if Terror Stars could be active defensive weapons as well, with the ability to engage intruding ships through ranged attacks. I hate the fact that the defensives on a Terror Star are passive--that I have to wait to be attacked. A "sphere of influence" would make the TS into an awesome defensive tool. They BEG to be made into a dual purpose star base!

What do you think? :CONGRAT:

~SDC~
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Reply #1 Top
I like the idea's you have, but don't the modules you fit into it fit the category of sphere of influence? If I upgrade a Terror Star to have fusion cannons, it already assists ships with it's weapons, just not directly.

I look at it like they can't attack because they are the slowest thing around. Ships can infinately outmaneuver them which means that they can't "attack" ships, only defend against them (think Star Wars Death Star, the ships went to it). It would be neat if they could attack starbases though since they are immobile.

~SDC~
Reply #2 Top
Just re-read your message, missed the word "defensive", which of course changes what I said, apparently you already think they way I do. That would be a nice addition if you could park them next to a planet and let it defend a planet. It would be neat for starbases could do the same.

~SDC~