Auto-build / queue
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Stardock Forums
At the moment the auto-build for ships works well as it keeps building the last ship produced. Something needs to be implemented for the social projects though. I'm sure this is already planned but I would suggest a few governor ideas.
(a) Set planets on build cheapest item first
(b) Allow player to choose priority as manufacturing, research, economic, military or Social
Then, whenever a social project is complete, a new project will start based on the priority chosen.
One problem with this is that manufacturing will nearly always win. Perhaps the higher quality projects (3rd or 4th order manufacturing, economic or research) could exclude the other higher quality projects. This would force you to specialise planets later in the game and would add to the strategy element. Spying could then be used later to determine what each enemy plan specialises in and you could decide to go after the manufacturing or research planets, as oppossed to the economic ones.
(a) Set planets on build cheapest item first
(b) Allow player to choose priority as manufacturing, research, economic, military or Social
Then, whenever a social project is complete, a new project will start based on the priority chosen.
One problem with this is that manufacturing will nearly always win. Perhaps the higher quality projects (3rd or 4th order manufacturing, economic or research) could exclude the other higher quality projects. This would force you to specialise planets later in the game and would add to the strategy element. Spying could then be used later to determine what each enemy plan specialises in and you could decide to go after the manufacturing or research planets, as oppossed to the economic ones.