Bug + Weirdness = grrrr....
from
Stardock Forums
The bug with the trade goods is annoying enough by itself (which is if another race finishes a trade good, YOU can no longer make it.. and in fact, if you were researching it, you then have to research something else. But if YOU make a trade good.. the other races can still also make these goods).
But add in a weirdness and it is really annoying. Does anyone know if time spent on making a trade good is supposed to be wasted time, if another race finishes it? That is.. if you are making a trade good, and say, the broccoli heads finish it first (um.. the Torians.. they would go good with cheese sauce!), you LOSE all the time spent on that social structure. If you have been building the thing for the last 12 turns, and are one turn away from finishing it (which I WAS), your queue is empty when those broccoli heads finish it first (which they DID).. you start another social project from scratch. This is unlike a military or social project that isn't a trade good.. where you can switch in the middle, and your time spent on a previous military ship or social structure is allocated to the new ship or structure. feh...
This has happened to me twice.. *sigh*
So I know the bug will be fixed eventually, so they can NOT make the same trade good after you finish it. But will you ever be able to reallocate the time making a trade good that is finished by someone else first into a different social project?
grrrrr.... stupid broccoli heads.. they will pay!
fleabitfox
But add in a weirdness and it is really annoying. Does anyone know if time spent on making a trade good is supposed to be wasted time, if another race finishes it? That is.. if you are making a trade good, and say, the broccoli heads finish it first (um.. the Torians.. they would go good with cheese sauce!), you LOSE all the time spent on that social structure. If you have been building the thing for the last 12 turns, and are one turn away from finishing it (which I WAS), your queue is empty when those broccoli heads finish it first (which they DID).. you start another social project from scratch. This is unlike a military or social project that isn't a trade good.. where you can switch in the middle, and your time spent on a previous military ship or social structure is allocated to the new ship or structure. feh...
This has happened to me twice.. *sigh*
So I know the bug will be fixed eventually, so they can NOT make the same trade good after you finish it. But will you ever be able to reallocate the time making a trade good that is finished by someone else first into a different social project?
grrrrr.... stupid broccoli heads.. they will pay!
fleabitfox