Is Multi Threading Affecting Load Time and Normal Gameplay Performance?
from
Stardock Forums
While the multi threaded AI in GalCiv is quick to finish their turn, I seem to be noticing increased save game load times and game slow downs during my turn. My average save game load time on a gigantic map will steadily grow from 3 seconds to 30 seconds over the course of the game. I also experience significant slow downs when I take my turns. It often gets so bad that I can count the animation frames of starbase ring rotations with my eye. Sometimes I think the multi threaded AI may get stuck in some endless loop as I can leave the game running for 20 minutes and return to find it is still chugging along and plotting my demise. Perhaps we can have an option to cap the CPU cycles consumed by the multi threaded AI to maintain smooth performance during the player's turn? I wouldn't mind the AI taking longer turns as long as I can still click on my ships during my turn.