Murdoch Murdoch

My survey is my most powerful vessel!

My survey is my most powerful vessel!

Does anybody else find it silly or at least amusing that the survey ship you started with becomes an unstoppable engine of destruction after a few hundred months of exploring? Currently my survey ship has a defense of 19 and an attack of 14, with 84 hit points! I can and do kill anything, with a ship that was designed to 'seek out new life' and 'boldly go where no man has gone before', but can also can vaporize that life wherever it goes?

I think there should be some other way of implementing the attack, defense and hit point bonuses you get from finding/exploring anomalies and errata. It seems like the weapon/defense/hit point upgrades would work more logically on a, you know, WARship, not explorer.

Two cents from a new poster.
1,447 views 28 replies
Reply #26 Top
No need to nerf the anomaly effects, only change should be to the AI to make it build survey ships and explore anomalies. That way there will be fewer anomalies for the player to pick up *and* the AI will have some improved survey ships, problem solved.

BTW, the point about the anti-matter missiles was well made. Lost a survey ship to one last night, don't know if I had defence 20, 30 or 40 but it doesn't matter...
Reply #27 Top
You would build a better ship becuase if it has better base attack/offense and hp it will become way better. I mean a regular survey ship has attack value of like 0 or .1 :/

~SDC~
Reply #28 Top
Yeah, but by the time you can build the later research vessels your starting survey ship is usually far more powerful than any new research vessel you could built.