New Build up
from
Stardock Forums
- Can Purchase ships Immediately (AI can't yet)
- New Economics
- Going into debt will slowly make your people upset and unproductive
- At -500 your people won't produce anything anymore.
- AI researches tech in a much smarter manner
-tweaked ship/star/anomoly hit functions today. Based on the limited experience I can get from interacting with the AI colony ships, it looks to be working better.
-pie chart
-clicking on detail button on planet data button now does nothing.
-options gui now stays set
-tweaked auto-turn; if you hit the pass key and FindNextShipWithMoves returns a NULL, it automatically goes to next turn, and auto-next turn if last ship is not auto-pilot,
even if another one is.
-new techs
changes 1-10-02
-new techs
-battle crusier has correct icon now
-total spending variable added to civ class, and used for piechart
-added more info to debug window
-tweaked anomoly hit rules
changes 1-11-02
-new techs
-Foreign Policy Screen
-fixed a slider display bug in pear
-tweaked autoturn & jump to next ship
-negative income makes red text on gamescreen