New Build up


- Can Purchase ships Immediately (AI can't yet)

- New Economics

- Going into debt will slowly make your people upset and unproductive

- At -500 your people won't produce anything anymore.

- AI researches tech in a much smarter manner

-tweaked ship/star/anomoly hit functions today. Based on the limited experience I can get from interacting with the AI colony ships, it looks to be working better.

-pie chart

-clicking on detail button on planet data button now does nothing.

-options gui now stays set

-tweaked auto-turn; if you hit the pass key and FindNextShipWithMoves returns a NULL, it automatically goes to next turn, and auto-next turn if last ship is not auto-pilot,
even if another one is.

-new techs

changes 1-10-02

-new techs

-battle crusier has correct icon now

-total spending variable added to civ class, and used for piechart

-added more info to debug window

-tweaked anomoly hit rules

changes 1-11-02

-new techs

-Foreign Policy Screen

-fixed a slider display bug in pear

-tweaked autoturn & jump to next ship

-negative income makes red text on gamescreen
243 views 6 replies
Reply #1 Top
That said, there are some REALLY annoying bugs in this build that we just didn't have time to address, at the top of them are:

BUGS to be fixed for next build:
+ If a ship is on autopilot, it won't select that turn.

+ Autopilot begins at the start of a turn rather than the end.

+ When you build a ship, selecting another ship or re-selecting that sip will start it all over.

+ There is a crash where when your ship is destroyed, not all of the pointers are cleared.

+ Still lose keyboard focus A LOT

+ We really need to implement the planet list.

+ Need to make the event window support word wrap and have items stay there for a few turns.

+ AI needs to be tweaked to be able to purchase things and deal better with ship maint.

+ MUST be able to decommission ships. Expect this to be put in probably in a minor Monday update.


Reply #2 Top
Just dl'd it. Nice!

The game-play is improved with the lower prices on Colony Ships and Scouts. Am really looking forward to get in depth with this build.

I can't wait to get started on the Diplomacy Screen :-)

NOTE
+ Currently the cyckling on the Planet Screen is from system to system. It seems more logical to me that it was from planet to planet, but that might just be because of the planet list hasn't been added yet.
Reply #3 Top
ADDITION
+ On the Planet Screen you can only purchase the currently displayed Project. Add to List for build next Friday:Fix it so you get to buy the project you pressed the "Purchase" button for?
Reply #4 Top
Now I have two GCAnomolies.ANOMOLY-files. One in the galciv-directory and on in the data-directory...Not that it makes a problem, cause they both contain the same thing.
Reply #5 Top
Is it possible to get timestaps in the debug-file? Then one could check the clock when something odd happens in gamplay and check the file easier.
Reply #6 Top
+ Foreign Policy Screen

Is this supposed to work, or is it simply there for our comments? I'm default in war with 5 civilizations I can't see, but assume to be the other races in the game :p

Like the layout, though..