Hard time making money
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Stardock Forums
I've played GalCiv 9 times now using a number of posts here and they work quite well. It's difficult at first seeing that you don't put out every social project you get. However, even if I go with a small number of 0 maintenance projects, I still find my planets spending more than they take in. I have just one ship at every system with 2 social projects and a host of galactic wonders spread across a number of systems. The longer the game lasted, the greater the loss of money. It actually got bad enough I had to trade constantly, which is the most difficult part of GalCiv. Very hard keeping up with all the trade lanes when a planet you are trading with is at war.
I understand and applaud the "everything has a cost" philosophy, but it's hard to figure out why a stock market would actually increase spending by 25 to 50%.
There are numerous threads that ask why it seems that the AI cheats. The manual states that the AI not only knows where all of the yellow stars are, but they also have thousands of years on the Terrans. That's pretty substantial. I do know for a fact that my latest game at normals settings using a gigantic clustered galaxy, that the Arceans started out with 4 systems. Within 5 turns they had Aphrodisiacs! I can only imagine what the Dregin already have for ships - Battle Axes to start the game.
Anyway, all I want to know is how to create my planet queues where I can actually make money without having to resort to trade to bring me back to 0.
My first game, I had built everything and I lost the game because I was losing 1 tc (that's trillion credits) per turn. That's with class 22+ planets and about 75% of all the research completed and all social projects built up to that point. Even with 100% morale, I lose quite a bit money.
Al
I understand and applaud the "everything has a cost" philosophy, but it's hard to figure out why a stock market would actually increase spending by 25 to 50%.
There are numerous threads that ask why it seems that the AI cheats. The manual states that the AI not only knows where all of the yellow stars are, but they also have thousands of years on the Terrans. That's pretty substantial. I do know for a fact that my latest game at normals settings using a gigantic clustered galaxy, that the Arceans started out with 4 systems. Within 5 turns they had Aphrodisiacs! I can only imagine what the Dregin already have for ships - Battle Axes to start the game.
Anyway, all I want to know is how to create my planet queues where I can actually make money without having to resort to trade to bring me back to 0.
My first game, I had built everything and I lost the game because I was losing 1 tc (that's trillion credits) per turn. That's with class 22+ planets and about 75% of all the research completed and all social projects built up to that point. Even with 100% morale, I lose quite a bit money.
Al