Newbie: Trade 101

Ok, so do I understand correctly, you can only have so many trade routes? Can anyone tell me how the number is figured? I mean, it seems like I can't build more then 3-4 routes without any tech advancements (which only yield 1 more at a time) - seems kinda harsh, considering trade makes the world-err, galaxy go around.

Also, is there a good way to protect trade routes, without having a ship of some kind set to the same square as a trade vessel EACH turn?

Any trade input is appreciated, my long distance routes seem to average 10 per turn (small galaxy).

thanks
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You start out with 2 trade routes. I seem to get the UP resolution about increasing trade routes by 2 very often so that increases that to 4. Other then that you have to research trade techs. Its not really that bad having only a few trade routes if you trade exclusively with one civ, since then they will usually send majority of their freighters to you giving you extra income. If you still need more trade income put a starbase with +monthly freigter revenue modules in each sector on its path. Also don't forget to reasearch +10 Trade techs. They will also help your income by making trade routes worth more.