Nit Picking the Galactic Enclycopedia

Quote: "Their mass so immense that moving them, even with the inertia of the vacuum to make doing so easier, was quite an undertaking."

Question: Is there a new physics in GalCiv that provides inertia to vacuum? If this is just a hint of how things have changed since the creation of the Star Gate, great! If it's a typographical error, I thought I'd point it out.

Thanks.
345 views 8 replies
Reply #1 Top
Quote: "Sectors are controlled by different players. But within the sector can be star systems that are controlled by different players. Should, after a time, star systems controlled by civilizations who don’t control the sector have to hand over the planets to the player who does control the system?"

I think this last "system" needs to be "sector."

Thanks.
Reply #2 Top
Quote: "Should genocidal tactics be allowed? That is, should we be able to build Terror Stars? Not by default but with a vote, Terror Stars (huge ships that can stop the fusion reaction of stars) can be built."

Question: What happens when you control a system (planet)? Do you import troops and administrators to rule the other beings who now work for your galactic civilization? Or are the previous occupants of the planet eliminated? That would be "genocide." Destroying a star system via Terror Star would be a different type of attrocity. I would call it astrocide.

I'm thinking about a less drastic version of astrocide, maybe doable with less technology. One civilization with space supremacy (i.e. no enemy space ships in the system) could set up a giant mylar blanket in orbit around the star in astrosync where the shadow of the blanket freezes the planet out. A year later, remove the blanket, and you have the planet in usable condition, ready to resettle.

Thanks.
Reply #3 Top
A year of blanketing a planet would destroy all of the biological resources that make a planet
habitable. I would think it would take many mellenia to make the planet worth colonizing.

Cheers,
Jack
Reply #4 Top
Actually, a year without sunlight would kill most of a planet's life, but not all. If you are talking about an Earth-like planet with similar forms of life. Many things, like large conifers, or animals under the sea living from chemical/thermal vents Would survive. Oceans would retain most of their heat for a year. Besides, if you did not want to have to ship in food for the colonist on your new, barren planet after you remove the blanket, why not have them plant some crops? You could send stealthy specimin gathering teams ahead of time to get interesting or really unique samples.
Reply #5 Top
While many things under the ocean might survive, what about the atmosphere? What about earth bound plants and vegitation? And
how long after the blanket was removed would it take for the atmosphere and land masses to return to near enough norms to
permit those activities that would allow a colony to become self sufficient?

Cheers,
Jack
Reply #6 Top
I guess the whole premise of some solar blocking blanket assumes the folks on the planet have no means to get rid of it. If that's the case, something more like a giant mylar type of mirror you could aim at their cities or habitation sites or a specific pathogen aimed at them and whatever other critters there you didn't want around after you move in would be more efficient. But, if you did give the planet the Big Freeze, you could have the reverse side of the blanket mirrored, move it to the side and reheat the planet. Just freezing a planet doesn't get rid of the atmosphere, at least not the the short term. If the atmosphere dropped to say 3 to 10 degrees above ambient space temp., you may have problems getting the right mix of compounds once reheated. Of course, if you wanted to be able to get some slaves for your empire but didn't want to have to commit the large military resources for a successful invasion, you could use your giant mirror to heat up their oceans, creating planetary cloud cover to ruin their crops for a few months to a year, then move in during or after the chaos and collect your new employees.
Reply #7 Top
Heh, you should have seen the original OS/2 version's text. It had typos everywhere. We have a long road on that department.
Reply #8 Top
I *did* see the OS/2 version's text. But I wasn't part of the OS/2 version's beta (or alhpa) program. So I thought I'd chime in, and see if someone is willing to fix these things if/when they are pointed out.

In addition, even if Stardock isn't willing to fix typos in the game, they should on the website because it might affect sales if people think (incorrectly) that you code as poorly as you document.