Lockup -- Diplomacy

I had my first lockup (no CAPS LOCK or NUM LOCK response). A minor civ. initiated negotiations. After I was "Done" with them, another minor civ. immediately popped up for negotiations (no transition screen). I clicked on "Done" and the game froze.

/ds

Win98SE / DirectX 9 / GC 1.01.029 + BP 1.0.002
199 views 2 replies
Reply #1 Top
Last few lines of debug.err:

Debug Message: Make Ship Leave Orbit: Brad Version
*DEBUG ERROR: *** Unable to locate font Verdana12Race12B, FTDataManager::FindFont ***
*DEBUG ERROR: *** Unable to locate font Verdana12Race12B, FTDataManager::FindFont ***
*DEBUG ERROR: *** Unable to locate font Verdana20Race12B, FTDataManager::FindFont ***
*DEBUG ERROR: *** Unable to locate font Verdana20Race12B, FTDataManager::FindFont ***
Debug Message: Unable to open file gfx//TradeImage20.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: gfx//TradeImage20.pcx


~SDC~
Reply #2 Top
I will check in on that.

I am looking into an issue with minor races right now actually. There's nothing in the game that should cause a lockup though but here, try this build:

http://www.stardock.com/temp/gcdoktor.zip

Just unzip the galciv.exe that's inside gcdoktor.zip into your GalCiv directory. It provides some additional debug.err info. I also tweaked the space sharks not to come so early for whatever that's worth. ;)