The need for a sequence, and the nature of it, changes dramatically when you hit Crippling - or at least, it did for me. I am still refining my sequence, but at the moment:
(a) Production Improvers - because they let you build the rest
(b) Economy Improvers - Doh
(c) Planet Improvers - more important than B to me, but I seem to have a finance crunch in this part of the game, so banks come before soil enrichment
(d) Research Enhancements
(e) Misc - NewsNetwork, Embassy, Entertainment Network
(f) The big ticket items (Econ Exchange etc - anything more that about 200)
(g) Ship Enhancements (for fleet building planets only - don't build on lower quality worlds)
When I get a new item, I slot it into this general build sequence.
Comment on morale improvers: the only one I build is the News Network, and that begrudgingly. The others are all too expensive, and I believe in a low tax environment anyway.
Like many others, I divide my planets into roughly 2 categories: good worlds, where I will build starships etc, and less good ones, where I will build constructors. I allocate different governors to the 2 sets. Currently I put econ and research onto all worlds, but this is one of the things I am looking into at the moment.