Frogboy Frogboy

Fun with AI

Fun with AI

So I'm re-enabling some of the nastier AI functions for JUST the Arceans right now and only then at Intelligent and higher.

These were turned off because they're a bit CPU intensive and they can be pretty ruthless.

But I haven't seen too many posts from people sayign the time between turns is too long (which is surprising). We'll see how this goes. The beta is already available but not showing up for most people for some reason, tomorrow morning we'll make sure anyone with SDC who wants to play with the beta of GalCiv 1.02Z can give it a try.

The Arceans play a substantially different game tactically than its relatives. Watching them is pretty interesting with these functions back in. I had forgotten some. The Arceans have a concept of "tours of duty" which the others don't. Basically, when ships get damaged to certain point, they get sent home for refit while other ships come in and take their place.

There are other coordinating of attacks and starbase enhancements in there as well that should make things interesting. We'll have to see how they affect performance.
1,228 views 27 replies
Reply #26 Top
Two cents - the Drengin are always the factor in my game as well. In my current game, they are Neutral, and for quite some time they were really just faltering, then -bang- they were exploding with growth. We had friendly relations and then quickly it turned 'cool'. I can't be sure, but I suspect that maybe somehow the AI recognized that I offered some tech to a minor civ that was 'paying' off the Drengin to keep the peace.

-Anx
Reply #27 Top
I also appreciate making the Arceans a little bit more witty. The Drengins, the Altairians, even the Torians have some profile, but the Arceans always stayed low in my games... I am looking forward to their new behavior... :d

~SDC~