Odin

I saw Brad's post in the news-group and decided to try the alpha on my eCS with the latest Odin build. I dont expect stardock putting any recources on it to work, but I wanted to share the experience...

Didnt go as I wanted...it loaded a while, annd stole the focus from my command-prompt, but then it crashed. This is the content of the debug.err, created under OS/2:

Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 1234cf
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 ArialGreenB10 ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12
Debug Message: Added fonts: ArialGreenB12 ArialRedB12 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 1234cf
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 ArialGreenB10 ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12
Debug Message: Added fonts: ArialGreenB12 ArialRedB12 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.



My popuplog.os2 contains this:
04-05-2002 22:37:54 SYS3175 PID 0049 TID 0001 Slot 00a2
C:\TEMP\GALCIV\GALCIV.EXE
c0000005
000ab7ae
P1=00000001 P2=00000000 P3=XXXXXXXX P4=XXXXXXXX
EAX=20100590 EBX=00000000 ECX=00000000 EDX=00000000
ESI=0000000f EDI=00000000
DS=0053 DSACC=d0f3 DSLIM=bfffffff
ES=0053 ESACC=d0f3 ESLIM=bfffffff
FS=05f7 FSACC=00f3 FSLIM=00000f83
GS=0000 GSACC=**** GSLIM=********
CS:EIP=005b:000ab7ae CSACC=d0df CSLIM=bfffffff
SS:ESP=0053:0057f618 SSACC=d0f3 SSLIM=bfffffff
EBP=0057f69c FLG=00012202

GALCIV.EXE 0002:0008b7ae


When converting galciv and the bink-dll I get these kind of errors:
Crosspagefixup at offset=-1 type=3
Crosspagefixup at offset=-3 type=3
Crosspagefixup at offset=-1 type=3
blah blah blah


Perhaps not that intresting, but anyway :)
138 views 2 replies
Reply #1 Top
I have a suggestion:

Delete ALL .BIK files and try it.
Reply #2 Top
Hmmm tried that, without any success.
It all look the same as before. A little strange that the "Initializing Game"-phase repeats in the debug.err

Well....shit happens.

Guess it could be my eCS-installation that's messy too.
I'll try on another comp later.


Anyway, the SYS3175 that my popuplog.os2 shows, means
"
SYS3175: A program in this session encountered a problem and
cannot continue.

EXPLANATION: An access violation exception occurred and was generated
when an attempt was made either to load or store data in an inaccessible
location or to execute an inaccessible instruction. This exception
corresponds to both the Intel 80386 processor general protection fault
(#13), caused by an invalid access attempt, and the page fault (#14),
caused by an attempt to access an uncommitted page or a page with
incorrect attributes for the desired operation.