Planetimage

I have a planet with planetclass 32.

It dont have a picure in the system-view or the planetlist..
252 views 12 replies
Reply #2 Top
Hmm...not even sure if we're supposed to be able to go past class 26 planets...
Reply #4 Top
The OS/2 version had planets of class 32 at the start of the game once in a while. It was quite rare.

Is this the way it is calculated? Start with a class 20, Soil enhancement enhancement gives a
"planetary_quality_bonus" of 10 (10%?) = class 22, Terraforming gives a "Planetary_Quality_Bonus" of 50 (50%?)
= class of 32 (20 + (.1 + .5) * 20) or 33 (20 + (.1 * 20) + (.5 * (20 + (20 + (.1 * 20))))).

And is a class 20 the best planet we will ever see at the start of a game? I always liked that occasional
gift.

Cheers,
Jack
Reply #5 Top
OOPPSS. Slight problem with proofreading.

I should have said ---
class 33 (20 + (.1 * 20) + (.5 * (20 + (.1 * 20)))).

In other words, are the "Planetary_Quality_Bonus" cumulative or based solely on the original
planet class? If cumulative, then with the current improvement definition file a planet at
class 20 can become a planet class 33 after both social improvements are completed.

Cheers,
Jack
Reply #6 Top
Arrgggg.

Now the question is not quite right.

Is each "Planetary_Quality_Bonus" applied only to the original planet class and added to the current
planet class or is it applied to the the current planet class. On a class 20 planet (and with rounding
down to the nearest whole number) you can get a class 33 if each improvement is applied to the current
planet class, or a class 32 if the improvements are applied to the original class and then added.

Cheers,
Jack
Reply #7 Top
I know this is nit picking a bit, but surely the terraforming effect should be reduced the better the planet?

A class 10 planet should be able to be terraformed to a class 16 (earth like) planet. A class 22 (eden like) planet should not be able to be improved as mouch.

Maybe only allow terraforming of sub class 16 planets, and have terraformimg bring them to class 16?

Then add another planet improvement tech (perhaps mineral replenishment, weather control, ocean habitats, life generator, gaia explosion) to allow for 22+ planet class advancement.

Paul.
Reply #8 Top
How about new_cl = (old_cl * 1.5) - (old_cl - 16) * 1.25. This gives a class 1 planet a new class of 18, a class 2 = 19, 3=20,
4=20, 5=20, 6=21, 7=21, 8=22, 9=22, 10=22, 11=22, 12=23, 13=23, 14=23, 15=23, 16=24, 17=24, 18=25, 19=25, 20=25, 21=25, 22=26,
23=26, 24=26, 25=26, 26=27, 27=27, 28=27, 29=27, 30=28, ....

Obviously it becomes detrimental to use on any class over 28, but I have yet to see any planet over class 20 (before soil
improvement) so far. In the OS/2 version I have seen a surprise class 26 once in a while, which would be improved to class 28
with soil improvement.

What do you think?

Cheers,
Jack
Reply #9 Top
Looks quite good, and a nice simple equation at that!

Paul.
Reply #10 Top
Well it would certainly change the nature of the game to be able to change a gas giant into a livable planet for the price of soil enrichment. You might want to use instead of a function, an if-then approach to how much the planet upgrades.

Thanks!
Reply #11 Top
Cari,
would it be possible to change the cost of the soil enrichment depending how poor the planet class currently is?

Paul.
Reply #12 Top
Another way of accomplishing the formula calculation I gave above is to use a table, something that can be done
with the small number of classes in use by the game. It would have the potential benefit of using less
processing power than the formula (I think).

Cheers,
Jack