Planet Rebellion system needs tweaking...

OK...here is something that has really been getting under my skin. Some of my planets on the fringe of my empire frequently rebel and join the Independent League, usually due to low morale or what have you...anyway, I subsequently send over a fleet of transports to restore order, invade the planet with my 500 million troops and take it over. Now the planet is back in my hands with a population of 500 million from my invasion force. What happens next turn? You guessed it...the darn planet rebels again and joins the I-League...now with a population of 500 Million...my former invasion force! This is just wrong...First, the planet should not rebel so fast again after my invasion. Second, my 500 million troops shouldn't just become civilians...they should remain as troops and ensure order on the planet. Third, why doesn't my huge fleet of 2 dreadnoughts, 3 battleships, 5 frigates and 5 corvettes at a morale bonus to the population...maybe if those ships could actually bombard the planet, the population would have something to fear and thus they would behave...can we do something to fix these problems???
438 views 6 replies
Reply #1 Top
The 500 million 'troops' were civvies to start with, don't forget. :)

~SDC~
Reply #2 Top
If the I-League's influence is more than 2X yours in a sector (I believe they get a nice orange color) then, yes, they are going to rebel no matter how small the pop. Build some culture generating SBs in or near the sector until your influence is on par or greater than the I-Leagues and you won't have this problem.

When you said tweaking, I thought you were referring to the inability to reset the skull and crossbones no matter what you change about your/their influence in the sector. Now *that* does need tweaking.
Reply #3 Top
You bring up another point I sort of don't like...I think troops should be trained. Don't get me wrong, I like the idea of "recruiting" from the population, but still...i think it would add some more depth to the game if troops had to be trained or built...I hated MOO3, but i did like how there were Marines and other kinds of troops as well as skill levels...I think it would be easy to add some depth to this part of GalCiv without changing the game too much...
Reply #4 Top
Code Monkey...you miss the point...I am full aware of the culture influence aspect of the game...and fully aware of the effect of star bases with cultural modifications, but that should not be the ONLY way to prevent rebellion. Orbital fleets and military presence in general should have a huge effect on a planet or systems morale...it always has and it always will...
Reply #5 Top
Maybe its a bug with morale calculation. It should have reset after that invasion. My guess would be that the check to see if a system defects to the I-League comes before the system's morale is calculated.
Reply #6 Top
Morale doesn't recalculate until the end of the turn. In the case of the plaer invading, that means the influence (defection) and morale (rebellion) checks are going to happen first.

~SDC~