Crash

I have a savegame ("restore last game", actually) where a click on the turn-button creates a crash. Reproduceable. Dont know how to work around it.

Stardock SmartException Logging Information 04/07/02 23:31:18
-------------------------------------------------------
Versions:
Microsoft Windows XP Professional (Build 2600)
Internet Explorer 6.0.2600.0000

Video Card : GM3000 (GeForce2 MX/MX 400)
Crash Information:
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 00421F6F 01:00020F6F D:\program Files\Drengin.net\galciv\galciv.exe

Processor Registers (x86):
EAX:00000000
EBX:7FFDF000
ECX:00000000
EDX:02FB7900
ESI:00000001
EDI:00000000
CS:EIP:001B:00421F6F
SS:ESP:0023:0093FAA8 EBP:0093FAF8
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010206

Call Stack:
Address Frame
0x00421F6F 0x0093FAF8 0001:20F6F D:\program Files\Drengin.net\galciv\galciv.exe
0x00421F35 0x0093FB58 0001:20F35 D:\program Files\Drengin.net\galciv\galciv.exe
0x004208DC 0x0093FCC4 0001:1F8DC D:\program Files\Drengin.net\galciv\galciv.exe
0x0042073A 0x0093FD1C 0001:1F73A D:\program Files\Drengin.net\galciv\galciv.exe
0x0044E309 0x0093FD80 0001:4D309 D:\program Files\Drengin.net\galciv\galciv.exe
0x0044DE60 0x0093FDE4 0001:4CE60 D:\program Files\Drengin.net\galciv\galciv.exe
0x0044E227 0x0093FE54 0001:4D227 D:\program Files\Drengin.net\galciv\galciv.exe
0x0045E121 0x0093FEBC 0001:5D121 D:\program Files\Drengin.net\galciv\galciv.exe
0x004B18E0 0x0093FF30 EventSem::IsPosted+2C0
0x004EDDB6 0x0093FFC0 0001:ECDB6 D:\program Files\Drengin.net\galciv\galciv.exe
0x77E7EB69 0x0093FFF0 CreateProcessInternalW+1177

Module List:
Address Module
0x00400000 D:\program Files\Drengin.net\galciv\galciv.exe (04/02/2002 16:0230, 1343539 bytes)
0x77F50000 C:\WINDOWS\System32\ntdll.dll (08/23/2001 14:020, 674304 bytes)
0x77E60000 C:\WINDOWS\system32\kernel32.dll (08/23/2001 14:020, 926720 bytes)
0x76B40000 C:\WINDOWS\System32\WINMM.dll (08/23/2001 14:020, 170496 bytes)
0x77D40000 C:\WINDOWS\system32\USER32.dll (08/23/2001 14:020, 561152 bytes)
0x77C70000 C:\WINDOWS\system32\GDI32.dll (08/23/2001 14:020, 250880 bytes)
0x77DD0000 C:\WINDOWS\system32\ADVAPI32.dll (08/23/2001 14:020, 549888 bytes)
0x77CC0000 C:\WINDOWS\system32\RPCRT4.dll (08/23/2001 14:020, 463872 bytes)
0x30000000 D:\program Files\Drengin.net\galciv\binkw32.dll (10/12/2001 08:0219, 290816 bytes)
0x73760000 C:\WINDOWS\System32\DDRAW.dll (08/23/2001 14:020, 267264 bytes)
0x77C10000 C:\WINDOWS\system32\msvcrt.dll (08/23/2001 14:020, 322560 bytes)
0x73BC0000 C:\WINDOWS\System32\DCIMAN32.dll (08/23/2001 14:020, 7680 bytes)
0x73F10000 C:\WINDOWS\System32\DSOUND.dll (08/23/2001 14:020, 338944 bytes)
0x771B0000 C:\WINDOWS\system32\ole32.dll (08/23/2001 14:020, 1141248 bytes)
0x77C00000 C:\WINDOWS\system32\VERSION.dll (08/23/2001 14:020, 16384 bytes)
0x10000000 C:\Program Files\Common Files\Stardock\SmartException\SMARTEX.DLL (03/26/2002 15:0258, 28672 bytes)
0x058C0000 C:\WINDOWS\System32\CPHOOKS.dll (10/05/2001 18:0232, 32810 bytes)
0x61220000 C:\Program Files\Microsoft Hardware\Mouse\MSH_ZWF.dll (05/09/2001 20:020, 45056 bytes)
0x72D20000 C:\WINDOWS\System32\wdmaud.drv (08/23/2001 14:020, 22016 bytes)
0x72D10000 C:\WINDOWS\System32\msacm32.drv (08/23/2001 14:020, 20480 bytes)
0x77BE0000 C:\WINDOWS\System32\MSACM32.dll (08/23/2001 14:020, 67072 bytes)
0x77BD0000 C:\WINDOWS\System32\midimap.dll (08/23/2001 14:020, 17920 bytes)
0x73EE0000 C:\WINDOWS\System32\KsUser.dll (08/18/2001 00:0236, 4096 bytes)
0x76FD0000 C:\WINDOWS\System32\CLBCATQ.DLL (08/23/2001 14:020, 468480 bytes)
0x77120000 C:\WINDOWS\system32\OLEAUT32.dll (08/23/2001 14:020, 569344 bytes)
0x77050000 C:\WINDOWS\System32\COMRes.dll (08/23/2001 14:020, 792064 bytes)
0x73F70000 C:\WINDOWS\System32\quartz.dll (08/23/2001 14:020, 1135616 bytes)
0x73EF0000 C:\WINDOWS\System32\devenum.dll (08/23/2001 14:020, 51712 bytes)
0x72CD0000 C:\WINDOWS\System32\l3codecx.ax (08/23/2001 14:020, 83456 bytes)
0x76C90000 C:\WINDOWS\system32\IMAGEHLP.DLL (08/23/2001 14:020, 126976 bytes)
0x6D510000 C:\WINDOWS\system32\DBGHELP.dll (08/23/2001 14:020, 486400 bytes)

Process List:
[System Process]
System
smss.exe
csrss.exe
winlogon.exe
services.exe
lsass.exe
svchost.exe
svchost.exe
svchost.exe
svchost.exe
spoolsv.exe
NAVAPSVC.EXE
nvsvc32.exe
svchost.exe
explorer.exe
TrayServer.exe
NAVAPW32.EXE
CreateCD50.exe
iclogin.exe
point32.exe
DeeEnEs.exe
Angel.exe
ComTray.exe
SpamKiller.exe
CPal.exe
wwasher.exe
smartex.exe
IEXPLORE.EXE
notepad.exe
Drengin.exe
mozilla.exe
galciv.exe


Debug information for each Stardock app follows ....

Debug.err info follows
Timestamp: 4-7-2002 21:31:20
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 ArialGreenB10 ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12
Debug Message: Added fonts: ArialGreenB12 ArialRedB12 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
**** Script Error **** : Data\Copy of GCTech.TECH (L:699 C:46) - Unable to find string tech stat named Abilities
**** Script Error **** : Data\Copy of GCTech.TECH (L:849 C:45) - Unable to find string tech stat named Abilities
**** Script Error **** : Data\Copy of GCTech.TECH (L:874 C:41) - Unable to find string tech stat named Abilities
Debug Message: No data definition files at path Data\*.EVENT
Debug Message: Possible error: number of fields for GNNLB is not exact. Remainder: 25 pixels
Debug Message: Possible error: number of fields for TradeOfferList is not exact. Remainder: 8 pixels
Debug Message: Possible error: number of fields for TradeOfferList is not exact. Remainder: 8 pixels
Debug Message: Possible error: number of fields for PList is not exact. Remainder: 10 pixels
Debug Message: Possible error: number of fields for ShipList is not exact. Remainder: 8 pixels
Debug Message: Possible error: number of fields for EventLB is not exact. Remainder: 43 pixels
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294 views 3 replies
Reply #3 Top
Actually, that is the "resume latest game"-savegame. My regular savegame contains the 4D Philosophy-bug as I explained before.