Crashing consistently with war vote or election
from
Stardock Forums
I've been having a flurry of crashes recently. Every time I attacked someone and the senate goes to vote for war, it would crash to the desktop. I tried to play it w/o attacking, but it then crashed next time elections came up, so it's probably linked to that. I spent a couple of hours "searching" the board looking for a solution. There were a couple similar post in the bug thread, but no solutions or even a determination of what was wrong. Couple of notes:
- Windows XP SP1 2.6ghz/512mb. I don't have a soundblaster card. It's a phillips pcs706
- I've done clean reinstalls several times now. I've tried it with 1.0, the version that was there 2 days ago, the current version, and the standalone patch version (1.049 I think)
- I have turned off auto saves, music and the custom playlist/mp3 player
- The only mod I have loaded is the courage one. (I removed them all a couple of games ago, except this one b/c the map had courage anomalies. Forgot to remove it when I started this game.)
- I do have saves from previous games. I can load those up and attack people/have elections just fine.
- I tried adding a graphic for AreYouSure.pcx, but it didn't matter. It showed the graphic but still crashed.
- The war vote shows 100% for the technologists. In the hope that it was a divide by zero error, I went republic and set the tax rate to 100% to lose some votes. I don't know if it had an effect in time, but it still crashed.
Here's the exception log, and the debugg.err. I can also post the debug.err for the crash occurring when an election comes up rather than a war vote. I also have the save game.
Not only have I put a good number of hours in this game, but I don't want to start another one if this is simply going to happen again. So, any help would be appreciated. Thanks!
Stardock SmartException Logging Information
-------------------------------------------
OS Version : Windows XP
Video Card : NVIDIA GeForce4 Ti 4200
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004A568A 01:000A468A C:\Games\Galactic Civilizations\galciv.exe
Processor Registers (x86):
EAX:00000000
EBX:00000000
ECX:00000000
EDX:0F840020
ESI:00570001
EDI:0012FD6C
CS:EIP:001B:004A568A
SS:ESP:0023:0012F96C EBP:0012F970
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246
Current Application Call Stack:
Addr Frame Logical addr Module Name
---------------------------------------------
004A568A 0012F970 0001:000A468A C:\Games\Galactic Civilizations\galciv.exe
004A4005 0012FBFC 0001:000A3005 C:\Games\Galactic Civilizations\galciv.exe
004A4E8F 0012FC24 0001:000A3E8F C:\Games\Galactic Civilizations\galciv.exe
004A55A6 0012FC60 0001:000A45A6 C:\Games\Galactic Civilizations\galciv.exe
005524F6 0012FC7C 0001:001514F6 C:\Games\Galactic Civilizations\galciv.exe
00552779 0012FC98 0001:00151779 C:\Games\Galactic Civilizations\galciv.exe
0054E72D 0012FCC4 0001:0014D72D C:\Games\Galactic Civilizations\galciv.exe
00570A2D 0012FCF8 0001:0016FA2D C:\Games\Galactic Civilizations\galciv.exe
77D67AD7 0012FD24 0001:00026AD7 C:\winnt\system32\USER32.dll
77D6CCD4 0012FD8C 0001:0002BCD4 C:\winnt\system32\USER32.dll
77D45CD6 0012FDBC 0001:00004CD6 C:\winnt\system32\USER32.dll
77D45CF5 0012FDDC 0001:00004CF5 C:\winnt\system32\USER32.dll
7377DF68 0012FE08 0001:0001CF68 C:\winnt\System32\DDRAW.dll
77D67AD7 0012FE34 0001:00026AD7 C:\winnt\system32\USER32.dll
77D6CCD4 0012FE9C 0001:0002BCD4 C:\winnt\system32\USER32.dll
77D44455 0012FEFC 0001:00003455 C:\winnt\system32\USER32.dll
77D44D58 0012FF34 0001:00003D58 C:\winnt\system32\USER32.dll
005AA83A 0012FFC0 0001:001A983A C:\Games\Galactic Civilizations\galciv.exe
77E814C7 0012FFF0 0001:000204C7 C:\winnt\system32\kernel32.dll
Debug information for each stardock app follows ....
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11 VerdanaGreen11
Debug Message: Added fonts: VerdanaRed11 VerdanaRed12 VerdanaYellow12 VerdanaOrange12 VerdanaLtBlue12
Debug Message: Added fonts: VerdanaDkBlue12 VerdanaLtBlue12B Verdana00Race11 Verdana01Race11 Verdana02Race11
Debug Message: Added fonts: Verdana03Race11 Verdana04Race11 Verdana05Race11 Verdana00Race12B Verdana01Race12B
Debug Message: Added fonts: Verdana02Race12B Verdana03Race12B Verdana04Race12B Verdana05Race12B VerdanaOrange12B
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 BabylonBlue11B BabylonBlue11 BabylonBlue10B ArialGreenB10
Debug Message: Added fonts: ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12
Debug Message: Added fonts: ArialWhite12B ArialWhite14 ArialWhite16 ArialOrange12B ArialLtBlue12B
Debug Message: Added fonts: ArialLtBlue14 ArialGreen14 ArialRed14 ArialYellow14 ArialGreen16
Debug Message: Added fonts: ArialYellow16 Arial02Race16 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
Debug Message: Creating cutscene window.
Debug Message: Creating soundtrack handler.
Debug Message: Creating movie handler.
Debug Message: Initialize Game Options.
Debug Message: Create setup screens.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NameInputBG
Debug Message: Creating opening menu.
Debug Message: Creating player setup screen.
Debug Message: Creating race setup screen.
Debug Message: Initialize Tilemaps
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Begin playing intro movie.
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Sorting save game list by time.
Debug Message: Scanning sprites.
Debug Message: Scanning Models.
ASSERT ERROR in file G:\PROJECTS\pear\source\Model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Initializing Galaxy.
Debug Message: Error. String Not Found. Book:DomesticGovernors String: DefaultGovernor5
Debug Message: Begin creating other screens.
Debug Message: Error. String Not Found. Book:SubmitScreen String: LastNameTitle
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryTitle
Debug Message: Loading game.
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Unable to open file Gfx\AreYouSure.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: Gfx\AreYouSure.pcx
~SDC~
- Windows XP SP1 2.6ghz/512mb. I don't have a soundblaster card. It's a phillips pcs706
- I've done clean reinstalls several times now. I've tried it with 1.0, the version that was there 2 days ago, the current version, and the standalone patch version (1.049 I think)
- I have turned off auto saves, music and the custom playlist/mp3 player
- The only mod I have loaded is the courage one. (I removed them all a couple of games ago, except this one b/c the map had courage anomalies. Forgot to remove it when I started this game.)
- I do have saves from previous games. I can load those up and attack people/have elections just fine.
- I tried adding a graphic for AreYouSure.pcx, but it didn't matter. It showed the graphic but still crashed.
- The war vote shows 100% for the technologists. In the hope that it was a divide by zero error, I went republic and set the tax rate to 100% to lose some votes. I don't know if it had an effect in time, but it still crashed.
Here's the exception log, and the debugg.err. I can also post the debug.err for the crash occurring when an election comes up rather than a war vote. I also have the save game.
Not only have I put a good number of hours in this game, but I don't want to start another one if this is simply going to happen again. So, any help would be appreciated. Thanks!
Stardock SmartException Logging Information
-------------------------------------------
OS Version : Windows XP
Video Card : NVIDIA GeForce4 Ti 4200
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004A568A 01:000A468A C:\Games\Galactic Civilizations\galciv.exe
Processor Registers (x86):
EAX:00000000
EBX:00000000
ECX:00000000
EDX:0F840020
ESI:00570001
EDI:0012FD6C
CS:EIP:001B:004A568A
SS:ESP:0023:0012F96C EBP:0012F970
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246
Current Application Call Stack:
Addr Frame Logical addr Module Name
---------------------------------------------
004A568A 0012F970 0001:000A468A C:\Games\Galactic Civilizations\galciv.exe
004A4005 0012FBFC 0001:000A3005 C:\Games\Galactic Civilizations\galciv.exe
004A4E8F 0012FC24 0001:000A3E8F C:\Games\Galactic Civilizations\galciv.exe
004A55A6 0012FC60 0001:000A45A6 C:\Games\Galactic Civilizations\galciv.exe
005524F6 0012FC7C 0001:001514F6 C:\Games\Galactic Civilizations\galciv.exe
00552779 0012FC98 0001:00151779 C:\Games\Galactic Civilizations\galciv.exe
0054E72D 0012FCC4 0001:0014D72D C:\Games\Galactic Civilizations\galciv.exe
00570A2D 0012FCF8 0001:0016FA2D C:\Games\Galactic Civilizations\galciv.exe
77D67AD7 0012FD24 0001:00026AD7 C:\winnt\system32\USER32.dll
77D6CCD4 0012FD8C 0001:0002BCD4 C:\winnt\system32\USER32.dll
77D45CD6 0012FDBC 0001:00004CD6 C:\winnt\system32\USER32.dll
77D45CF5 0012FDDC 0001:00004CF5 C:\winnt\system32\USER32.dll
7377DF68 0012FE08 0001:0001CF68 C:\winnt\System32\DDRAW.dll
77D67AD7 0012FE34 0001:00026AD7 C:\winnt\system32\USER32.dll
77D6CCD4 0012FE9C 0001:0002BCD4 C:\winnt\system32\USER32.dll
77D44455 0012FEFC 0001:00003455 C:\winnt\system32\USER32.dll
77D44D58 0012FF34 0001:00003D58 C:\winnt\system32\USER32.dll
005AA83A 0012FFC0 0001:001A983A C:\Games\Galactic Civilizations\galciv.exe
77E814C7 0012FFF0 0001:000204C7 C:\winnt\system32\kernel32.dll
Debug information for each stardock app follows ....
Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11 VerdanaGreen11
Debug Message: Added fonts: VerdanaRed11 VerdanaRed12 VerdanaYellow12 VerdanaOrange12 VerdanaLtBlue12
Debug Message: Added fonts: VerdanaDkBlue12 VerdanaLtBlue12B Verdana00Race11 Verdana01Race11 Verdana02Race11
Debug Message: Added fonts: Verdana03Race11 Verdana04Race11 Verdana05Race11 Verdana00Race12B Verdana01Race12B
Debug Message: Added fonts: Verdana02Race12B Verdana03Race12B Verdana04Race12B Verdana05Race12B VerdanaOrange12B
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 BabylonBlue11B BabylonBlue11 BabylonBlue10B ArialGreenB10
Debug Message: Added fonts: ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12
Debug Message: Added fonts: ArialWhite12B ArialWhite14 ArialWhite16 ArialOrange12B ArialLtBlue12B
Debug Message: Added fonts: ArialLtBlue14 ArialGreen14 ArialRed14 ArialYellow14 ArialGreen16
Debug Message: Added fonts: ArialYellow16 Arial02Race16 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
Debug Message: Creating cutscene window.
Debug Message: Creating soundtrack handler.
Debug Message: Creating movie handler.
Debug Message: Initialize Game Options.
Debug Message: Create setup screens.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NameInputBG
Debug Message: Creating opening menu.
Debug Message: Creating player setup screen.
Debug Message: Creating race setup screen.
Debug Message: Initialize Tilemaps
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Begin playing intro movie.
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Sorting save game list by time.
Debug Message: Scanning sprites.
Debug Message: Scanning Models.
ASSERT ERROR in file G:\PROJECTS\pear\source\Model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Initializing Galaxy.
Debug Message: Error. String Not Found. Book:DomesticGovernors String: DefaultGovernor5
Debug Message: Begin creating other screens.
Debug Message: Error. String Not Found. Book:SubmitScreen String: LastNameTitle
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryTitle
Debug Message: Loading game.
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Unable to open file Gfx\AreYouSure.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: Gfx\AreYouSure.pcx
~SDC~