Crashing consistently with war vote or election

I've been having a flurry of crashes recently. Every time I attacked someone and the senate goes to vote for war, it would crash to the desktop. I tried to play it w/o attacking, but it then crashed next time elections came up, so it's probably linked to that. I spent a couple of hours "searching" the board looking for a solution. There were a couple similar post in the bug thread, but no solutions or even a determination of what was wrong. Couple of notes:

- Windows XP SP1 2.6ghz/512mb. I don't have a soundblaster card. It's a phillips pcs706

- I've done clean reinstalls several times now. I've tried it with 1.0, the version that was there 2 days ago, the current version, and the standalone patch version (1.049 I think)

- I have turned off auto saves, music and the custom playlist/mp3 player

- The only mod I have loaded is the courage one. (I removed them all a couple of games ago, except this one b/c the map had courage anomalies. Forgot to remove it when I started this game.)

- I do have saves from previous games. I can load those up and attack people/have elections just fine.

- I tried adding a graphic for AreYouSure.pcx, but it didn't matter. It showed the graphic but still crashed.

- The war vote shows 100% for the technologists. In the hope that it was a divide by zero error, I went republic and set the tax rate to 100% to lose some votes. I don't know if it had an effect in time, but it still crashed.

Here's the exception log, and the debugg.err. I can also post the debug.err for the crash occurring when an election comes up rather than a war vote. I also have the save game.

Not only have I put a good number of hours in this game, but I don't want to start another one if this is simply going to happen again. So, any help would be appreciated. Thanks!

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows XP
Video Card : NVIDIA GeForce4 Ti 4200
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004A568A 01:000A468A C:\Games\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:00000000
EBX:00000000
ECX:00000000
EDX:0F840020
ESI:00570001
EDI:0012FD6C
CS:EIP:001B:004A568A
SS:ESP:0023:0012F96C EBP:0012F970
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004A568A 0012F970 0001:000A468A C:\Games\Galactic Civilizations\galciv.exe
004A4005 0012FBFC 0001:000A3005 C:\Games\Galactic Civilizations\galciv.exe
004A4E8F 0012FC24 0001:000A3E8F C:\Games\Galactic Civilizations\galciv.exe
004A55A6 0012FC60 0001:000A45A6 C:\Games\Galactic Civilizations\galciv.exe
005524F6 0012FC7C 0001:001514F6 C:\Games\Galactic Civilizations\galciv.exe
00552779 0012FC98 0001:00151779 C:\Games\Galactic Civilizations\galciv.exe
0054E72D 0012FCC4 0001:0014D72D C:\Games\Galactic Civilizations\galciv.exe
00570A2D 0012FCF8 0001:0016FA2D C:\Games\Galactic Civilizations\galciv.exe
77D67AD7 0012FD24 0001:00026AD7 C:\winnt\system32\USER32.dll
77D6CCD4 0012FD8C 0001:0002BCD4 C:\winnt\system32\USER32.dll
77D45CD6 0012FDBC 0001:00004CD6 C:\winnt\system32\USER32.dll
77D45CF5 0012FDDC 0001:00004CF5 C:\winnt\system32\USER32.dll
7377DF68 0012FE08 0001:0001CF68 C:\winnt\System32\DDRAW.dll
77D67AD7 0012FE34 0001:00026AD7 C:\winnt\system32\USER32.dll
77D6CCD4 0012FE9C 0001:0002BCD4 C:\winnt\system32\USER32.dll
77D44455 0012FEFC 0001:00003455 C:\winnt\system32\USER32.dll
77D44D58 0012FF34 0001:00003D58 C:\winnt\system32\USER32.dll
005AA83A 0012FFC0 0001:001A983A C:\Games\Galactic Civilizations\galciv.exe
77E814C7 0012FFF0 0001:000204C7 C:\winnt\system32\kernel32.dll


Debug information for each stardock app follows ....

Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 369e99
Debug Message: Added fonts: VerdanaWhite11 VerdanaWhite12B VerdanaYellow11 VerdanaLtBlue11 VerdanaGreen11
Debug Message: Added fonts: VerdanaRed11 VerdanaRed12 VerdanaYellow12 VerdanaOrange12 VerdanaLtBlue12
Debug Message: Added fonts: VerdanaDkBlue12 VerdanaLtBlue12B Verdana00Race11 Verdana01Race11 Verdana02Race11
Debug Message: Added fonts: Verdana03Race11 Verdana04Race11 Verdana05Race11 Verdana00Race12B Verdana01Race12B
Debug Message: Added fonts: Verdana02Race12B Verdana03Race12B Verdana04Race12B Verdana05Race12B VerdanaOrange12B
Debug Message: Added fonts: font2 font1 Comic10 Comic12 Comic12B
Debug Message: Added fonts: Comic14 Comic14B Comic16 Comic16B Comic18
Debug Message: Added fonts: Comic18B Celtic14 Celtic12 Celtic10 Basker14
Debug Message: Added fonts: Basker16 BabylonBlue11B BabylonBlue11 BabylonBlue10B ArialGreenB10
Debug Message: Added fonts: ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12 ArialRedB12
Debug Message: Added fonts: ArialWhite12B ArialWhite14 ArialWhite16 ArialOrange12B ArialLtBlue12B
Debug Message: Added fonts: ArialLtBlue14 ArialGreen14 ArialRed14 ArialYellow14 ArialGreen16
Debug Message: Added fonts: ArialYellow16 Arial02Race16 Arial13B Arial16B2 Arial10
Debug Message: Added fonts: Arial12 Arial12B Arial14 Arial14B Arial16
Debug Message: Added fonts: Arial16B Arial18 Arial18B GaraWGold11B GaraBW14B
Debug Message: Added fonts: GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
Debug Message: Creating cutscene window.
Debug Message: Creating soundtrack handler.
Debug Message: Creating movie handler.
Debug Message: Initialize Game Options.
Debug Message: Create setup screens.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for NameInputBG
Debug Message: Creating opening menu.
Debug Message: Creating player setup screen.
Debug Message: Creating race setup screen.
Debug Message: Initialize Tilemaps
Debug Message: Set mouse.
Debug Message: Set update timer.
Debug Message: Begin playing intro movie.
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Preparing to change display settings.
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Sorting save game list by time.
Debug Message: Scanning sprites.
Debug Message: Scanning Models.
ASSERT ERROR in file G:\PROJECTS\pear\source\Model2d.cpp at line 2400.
Debug Message: Animation Small has 17 frames of animation, which does not divide evenly into 32 facings.
Debug Message: Scanning bitmaps.
Debug Message: Initializing Galaxy.
Debug Message: Error. String Not Found. Book:DomesticGovernors String: DefaultGovernor5
Debug Message: Begin creating other screens.
Debug Message: Error. String Not Found. Book:SubmitScreen String: LastNameTitle
Debug Message: MemMan: Unable to find pointer in GetBlockInfo. Memory system: DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 579.
Debug Message: MemMan: Trying to free memory that has not been allocated. Memory System DataMan
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\MEMMAN.CPP at line 361.
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for EconomyTitle
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for MilitaryTitle
Debug Message: Loading game.
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Could not find animation titled Default in model 35Decoration (PlayAnimation)
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: Total Ships: 390 & 0 are dead
Debug Message: AIAltarian: Set Colony Social
Debug Message: Unable to open file Gfx\AreYouSure.pcx
ASSERT ERROR in file G:\PROJECTS\pear\SOURCE\DISKDATA.CPP at line 119.
Debug Message: Unable to open Bitmap file: Gfx\AreYouSure.pcx


~SDC~
543 views 3 replies
Reply #1 Top
Interesting. My copy doesn't even have such a .pcx file. Could this be a remnant of a prior mod install (or the courage one)?
Reply #2 Top
My system doesn't have that .pcx either and I have not installed any mods.
Reply #3 Top
No, I looked. None of them had the pcx file. And none of the different stardock updates have it either. It sounds like a default thing, but my guess is that it's not the problem anyway. I've seen all sorts of more troublesome messages in those debug.err that don't cause crashes. Of course, I'm not exactly sure what they mean since I don't have the code, but they sound troublesome :) And I also tried adding a pcx file and that didn't help, though it did show up.

~SDC~