Frogboy: GalCiv & Reality Part 2

I noted earlier that GalCiv and world politics have a lot in common. Since my "real-life" area of expertise is policy, development, and healthcare, there are a couple inclusions I think would be really interesting in the game.

Currently I'm working on the US's global arm fighting the SARS epidemic. If you consider interplanetary colonization, exposure to alien microbes (with absolutely NO immunity), and globalization (on a galactic scale). An epidemic could have major consequences on productivity, military size and effectiveness, population size (growth and reduction from mortality), and industrialization. South Africa is an excellent example. South Africa's industry is failing because many of its workers are to sick to work. The South African Defense Force (SDF), the largest military on the continent, is a house of cards, because over 50% of their people are HIV positive. Taken together, industrialization is difficult at best-impossible at worst.

A game like GalCiv can't model all those things. However, you could have an event, like the Xenophobia event, that lasts several turns and effects several areas of the game. If you did this with an epidemic it could lower production, population, and morale for a set amount of turns. It could also make the medical center upgrade more effective. Rather than offering fringe bonuses, the medical center could offer protection against frequent outbreaks.

If you think about it from a biological standpoint, space colonization would be frought with MANY epidemics. Probably wiping out whole colonies.

Would you think about it as an addition? :) :) :) :)
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