Tech tree, Trade good, Wonders, Social projects, military unit suggestions

I've had some very specific suggestions the deal with the tech tree.

1. the end game for a tech victory is pretty easy. Make the "Final Frontier" tech a lot more expensive to research... and give a warning that some one is researching it so the other "players" know that they are about to lose. I won the game through tech and for the last few turns the comp players were giving me presents instead of attacking me (to make me produce military units to fend them off).

2. The idea of having the tech victory on a seperate branch from most of the military apps is a cool idea. I was trading for the military techs with other civs, but focused my own resources on the tech victory branches. And having the excaliber tech along that branch is a cool idea too... but the excaliber ships are too honking huge to be the only ones after the overlord. After you get that tech its really a question about whether it'll take less time to go ahead and research the final frontier, or just create monster ships and win militarily. This is a two part suggestion. first cross link to require overlord as a prereq for excaliber. Also have an intermediate ship between overlord and excaliber.

Great game. Great forum. Thanks.
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