1.03.54 crashes

every time i have tried to play since downloading this update my game has crashed is anybody else having this sort of problem?
>:(

~SDC~
444 views 7 replies
Reply #1 Top
Sorry, I just played GalCiv 1.03.54 for 10 hours straight (I have no life). No crash.



~SDC~
Reply #2 Top
yeah it crashes a lot for me to, save often and be careful of mod files... i had to delete the whole directory and do a clean install just to play after installing a couple mods... the stability of the game is pretty weak for me.
Reply #3 Top
Try a new game from start not a saved game you may have a bad saved game your saving off of. :notsure:
Reply #4 Top
I think there is a problem with some of the mods. We're going to be adding moderators to test out the mods.

The only known 1.03 "Crash" bug that we're aware of is one that involves the foreign policy stats screen that is intermitent.

The others, after researching, have always turned out to be the downloaded mods. :(

If worse comes to worst, do what I used to do when I'd hose my Total Annihilation setup with user mods - start over. Reinstall from scratch and apply the latest update. That way you know it's fresh. And then only download Stardock certified mods.
Reply #5 Top
Well, I had literally over a 100 CTDs with my last complete 1.03.54 game. Fresh game, no MODS.

The main ones were the save CTDs. Several varieties exists.

Main one I saw of save CTD was that it would be able to save the AI info, but crashed at the very start of the human info. This didn't corrupt the game. It caused all info but the human info to be updated, resulting in a time slip for the human player.

The second most CTD I saw was related to the AI abandoning worlds. It wasn't 100% of the time, but it was 4/5 times cause a CTD during the save game cycle. Almost no info would be updated.

The third most CTD I (seemed to) occured at the very start of save, whether done automatically or via the human direction.

The fourth most CTD cause complete save file corruption. Red screen, no info, crash when menu was tried. Had to recover using PreviousAutosave game.

From my gameplay experience, there's something that gets off easily in the save routine. The is also a new secondary problem associated with abandoning/updating after abandoning a planet. The update after abandoning issue seemed to be avoidable by not having the mini map displaying any useful info (no pop/manu/culture/star), but I didn't have it down to 100% repeatable.

I suspect that most people aren't using the give away colonies anymore. I was using it to get rid of all the colony ships I had about. I knew the AI had been fixed to not keep them after the first time, which was fine by me. (Let the AI kill all those grouchy colonists. I'm 'clean' in the matter.) Note: the AI is still crediting me with the gesture of giving them a world, which can be handy in the keeping up the good will. And it was handy for also moving my alignment quickly to where I wanted it, as well as making up for taking a few 'evil' choices I took in settling big worlds I was going to keep for myself. So a bit of cheese is still left concerning minor worlds issue, if that is still a concern.
Reply #6 Top
Good feedback. Any chance you could try out Smart Exception? If you can get me a .cra file we can zero in on what is causing it. Since you are able to do it so readily, it might be something in the way you play that others aren't and hence you've uncovered a bug that got past us.

Smart Exception is in SDC under the free stuff. Just run it and crash GalCiv. It's actually a useful thing to have in generla because anything that's causing problems on your system will give you info in there.

~SDC~
Reply #7 Top
Brad,

I've experienced a repeatable CTD in my current game. I've got a very stable game in the past but this time I could crash the game by destroying one of my colonies.
I've tried Smart Exception and this is what it says in the .cra file (hope I'm doing this right).

OS Version : Windows XP
Video Card : ALL-IN-WONDER RADEON
Application Exception code: C0000005 ACCESS_VIOLATION
Crash Addr: 004C93E7 01:000C83E7 D:\Galactic Civilizations\galciv.exe

Processor Registers (x86):
EAX:00000000
EBX:00000000
ECX:00000000
EDX:04864F18
ESI:0012DC94
EDI:0012DCC0
CS:EIP:001B:004C93E7
SS:ESP:0023:0D43FF7C EBP:0D43FF94
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010246


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
004C93E7 0D43FF94 0001:000C83E7 D:\Galactic Civilizations\galciv.exe
004C1A65 0D43FFA0 0001:000C0A65 D:\Galactic Civilizations\galciv.exe
004F1F34 0D43FFB4 0001:000F0F34 D:\Galactic Civilizations\galciv.exe
77E7D33B 0D43FFEC 0001:0001C33B C:\WINDOWS\system32\kernel32.dll