Well, I've been working on a couple of different things, like fixing crashes and memory leaks. Grr. I hate memory related problems! I hate seeing them tally in BoundsChecker (not to mention it takes like twice as long, depending on how many leaks). So, if we didn't break anything since last Friday, the game is a lot more stable.
There's still a couple of mem leaks left that will still be reported in debug.err, but those are really small and I haven't been able to figure out anything except that it has to do with the system palette. That's a little deeper into the code than I like to delve.
We've been working on the window order stuff. Queued anomaly events will pop up before anything else, after you've colonized any planets that your colony ships have reached.
I'll post more news tomorrow, but I'm going to get back to work before my body figures out that I sat down and decides to take the opportunity to fall asleep.

(We had a basketball game today, and oooh I'm going to be sore tomorrow!)