Trading Tech for cash Nerfed in 1.03 latest patch?
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Stardock Forums
Maybe it’s just me... I'm play beginner level. Darn it if I'm learning so should the A.I.
In 1.02, I had worked my way up to normal. My strategy was to trade any new techs for cash while maximizing research. Damn the torpedoes. Now the A.I. won't trade cash for anything. They have the credits but they're doing a Jack Benny on me (Robber: "Your money or your life..." (Long pause) "Well???" Jack: "I'm thinking, I'm thinking...")
Now I don't mind if the planet improvement ability is nerfed. Heck it was just waiting to be exploited. However, when I'm playing at fool level A.I.'s (yes, I'm not proud when testing a theory or a patch or a new political party) and they have cash but won't trade for two military techs, then I have a problem. Are they too dumb to know a good deal?
I'm thinking of not taking any extra diplomatic ability if it won't help me trade.
Now if I could just figure out what a Universalist with maximum luck could do...
In 1.02, I had worked my way up to normal. My strategy was to trade any new techs for cash while maximizing research. Damn the torpedoes. Now the A.I. won't trade cash for anything. They have the credits but they're doing a Jack Benny on me (Robber: "Your money or your life..." (Long pause) "Well???" Jack: "I'm thinking, I'm thinking...")
Now I don't mind if the planet improvement ability is nerfed. Heck it was just waiting to be exploited. However, when I'm playing at fool level A.I.'s (yes, I'm not proud when testing a theory or a patch or a new political party) and they have cash but won't trade for two military techs, then I have a problem. Are they too dumb to know a good deal?
I'm thinking of not taking any extra diplomatic ability if it won't help me trade.
Now if I could just figure out what a Universalist with maximum luck could do...