I'm not sure what you mean. When I send a colony ship I can choose which planet in the system to colonize. When the computer colonizes, they only seam to go for the earthlike worlds (per the pictures). Then they stop colonizing, make lots of ships, and all declare war on me at once.
Why doesn't the computer try to colonize all planets?
How are the planets generated / catagorized? I used to play Traveler back in the old days, and I always think back in those terms e.g. gravity; atmospheric density, contamination (sulfur, chlorine, etc.), and make up (oxygen/nitrogen, hydrogen compounds, etc.); hydrographics; diameter; albedo; life forms; rotation; spin; ecentricity; etc. etc. oh my.... Really complicated but interesting. Lots of detail and usually based on real physics and mathmatics (with the laws of probibility skewed a little bit to make it more fun to play....)
I would be more than happy to pass on information regarding this per my old collage planetary geology text books and old rpg's if interested.
Can anybody tell me why I should colonize one type of world over another? If I send a colony and a transport, sometime the population I transfered over goes down over several turns! How can I avoid this, or is there a way to know the max pop limit?
How are the solar systems placed? Are they random thru the map size? How does star type (yellow giant, red dwarf, etc.) reflect what types of planets can be found in system? Are the star types reflected in the game or are they colored dots?
Is the planet / solar system generation finished, or are there plans to add more features such as black holes, pulsars, binary plus systems, etc.?
Again, sorry if this has all been discussed before. I didn't find anything in the boards. Thanks.