Starbases vs. Terror Stars

When you upgrade a Starbase to a TerrorStar, so you loose all of the mods you had added to the Starbase? For instance, if you have a starbase that has been massived modded and you want to build a terror star to have around "just in case" would it be better to start with a new, second starbase?

Secondly, so far (3 or so games) I've found that Terror Stars are so slow that they are almost useless. What I'm planning on doing from this point on is building 6 constructors, fleeting them with a few escorts, and then building it in enemy territory. Is that a better plan than waiting 15 years for it to crawl across the galaxy?
267 views 2 replies
Reply #1 Top
You don't lose the mods.

I have yet to see either myself or the AI make any use of them as weapons. I built a couple but they are way too slow to be effective, and the AIs make such a dash to wipe them out (hmm, Star Wars).

The constructor convoy is a neat idea, why didn't I think of that?

----

I may try using them again. I've had a couple games where the AI has ridiculous population and suddenly gets great defensive bonuses...
Reply #2 Top
Yes, it is a better plan to just send a bunch of constructors in at once. Once you have it in enemy territory, if you're using it as a mobile party palace (for cultural win) then the slow speed isn't as much of an issue because it can take a few turns to work anyway.