Frustrating user interface

Played my first couple of games yesterday. I've been banging my head over some of the game aspects:

1. On the planet production screen, is there any way to tell where the bonuses come from? I mean, I see like +5, but no breakdown of how this number was derived. Is it due to Civ bonuses, technology, starbases, or what? I try to sum up the known factors myself and don't some up with the same numbers.

2. Tactical map. I could swear I pressed SOMETHING and got a neat small tactical map. I can't reproduce it, it's not documented anywhere, and I can't find it again.

3. On my expesnses column, I have a negative (!) amount of tribute expenses. I've done very little diplomacy (enemy AI set to sub-normal), and as far as I know I'm not paying anyone nor am I being payed by anyone. What is negative tribute expense, how do you know where is it going to/coming from?

4. The starbases sector abilities are someone un-intuitive. The starbase bonuses have no effect on the planet two "tiles" away (parsecs? light-years? anyway, I mean like ship-movement tiles) because it is across an imaginary sector line, but has a great effect on a remote planet at the opposite side of the sector. Also, you can't really tell what the bonuses do or don't do.

5. Selecting galaxy size apparently has little effect on the number of STARS in the galaxy. I don't mean habitable planets, I mean stars in general. I've once gotten a large galaxy with so few stars that most of the sectors were empty. Is this intentional?

6. How do you repair ships/starbases? I've not seen this explained anywhere. Does it help to put them in orbit? To garrison them at a starbase? Can constructors be used to repair starbases? All I've been able to do so far was watch the numbers crawl upward in an agonizingly slow rate.

7. Do the guarding or sentry options add a defensive bonus?

8. The aliens would come to me and say "We want to trade technology". Fine with me. I say "OK", then they proceed to let me do the trading. I thought they were going to offer something?

9. When talking to the aliens, after you've made a successful (or unsuccessful) transaction, the "send" button is still available. Press it again and again for some bizzare communication. I've gotten some really funny conversations with aliens just by pressing send when there is nothing to send. It appears to actually do something, game-wise. Try it just after you've rejected a threat, agreed to something, etc.
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Reply #1 Top
Forgot some things:

10. Is there a limit to the number of modules that can fit on a starbase? How do you tell how much space do you have left?

11. The PDF manual is a joke. Resolution is too low to read, and you can't perform a search because it's a scanned image. Yuck.

Reply #2 Top
Ad 1: See the encyclopedia on this site, in the "Economics in GalCiv" section.

Ad 2: Planet list, on the top of the list you can choose the view

Ad 7: Nope, they just get a ship "out of the way" until it sees an alien or enemy ship. Then it wakes up and waits for your orders.

Ad 8: Look closely, they initially propose a deal that you seem to always have accepted.

Ad 9: So?

Ad 11: Workaround: print it. The resolution is fine then. Search would be nice though.
Reply #3 Top
Thanks for the reply.

Regarding #1 - I just went back and re-read the whole section, and it now makes a bit more sense. But what I'd really like to know is how the number of shields (the X+Y) was derived. Did I get the bonus from my buildings? The starbases? The technology? Like I said, when I tried to figure out all the elements I was aware of, I resulted in different numbers than the actual ones.

#9 - the bogus exchanges seem to have some game effect. I once got the Arceans so mad at me for pressing "send" on blank statements I was afraid they were going to go to war. But then, I could be imagining things.