Year 1 Strategy - Tiny Map, good start
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This is intended to give players an idea of what they can accomplish in just the first 12 turns of the game on a Tiny map. I prefer this size because the games move more quickly. This particular game had an outstanding starting position, so it is instrumental as a "best-case" scenario. This strategy will work with a typical starting position as well.
Game configuration:
Tiny map, scattered density, abundant planets, all races "Intelligent"
Racial picks: +20 morale, +50 research, +25 creativity
Party: Industrialist (+20 to social & military prod'n)
Starting position:
Earth: class 20, top right quadrant
Nesro: class 16, 4 squares away
First goal: colonize Nesro, find AIs, and rush to Diplomatic Translators
-- MAXIMIZE SPENDING AND RESEARCH ALLOCATION
Feb. 2178 - Nesro colonized
Mar. 2178 - Communication Theory discovered
Apr. 2178 - Universal Translators discovered
Jun. 2178 - Diplomacy discovered - switch to Republic
-- MAXIMIZE PRODUCTION, BUILD DIPLOMATIC TRANSLATORS ON EARTH (7 turns)
Jul. 2178 - Entertainment Network (Nesro)
Dec. 2178 - Banking Center (Nesro)
Jan. 2179 - Soil Enhancement (Nesro), Diplomatic Translators (Earth)
-- TRADE TRANSLATORS TO ALL KNOWN AI'S
Torian Conf - received Deflectors, Industrial Theory, Medical Theory, Propulsion Theory, Weapon Theory, 20 BC for 20 turns,and 35 influence points
Yor Coll - 44 BC for 20 turns + 20 influence points
Altarians - exact same as Yor
Alexians - 127 BC for 10 turns + 4 influence points
Result after 12 turns:
I have 8 techs (3 researched)
949 BC in treasury (no rush builds)
235 BC in tribute for 10 turns, 108 BC for 10 turns after that
Notes:
-- I kept my tax rate at the maximum allowed to maintain 100 morale on my planets. Spending was always 100%
-- When researching, the tech slider was at 100% until it reached "next turn". Then it was set at the minimum level to complete research and the Social slider was raised to compensate. Reverse this when building trade goods.
-- never, ever trade for Defense Theory. It makes a 20 BC/turn difference in the trade but only costs 35 BC to research.
-- I trade Diplomatic Translators to everyone so that it has the net result of benefitting no one (except me and my wallet
). Plus, no one has Universal Translators yet so they can't use it anyway. Never trade this tech or Comm Theory for this reason alone!
-- The Torians had the least amount of money (and most techs), so I gouged them for techs
-- The others I gouged for money to hinder future rush builds for trade goods, and accelerated payments from the Alexians since they had over 3000BC in their bank
-- I expect more tribute when my ships find the Drengin, Arcaens and the Carinoids
-- In 3 turns, I'll begin building Aphrodisiac and be done with that just as the Alexian tribute is completed
-- By the time I get to Nano-Metal Composition (with two trade goods), I'll have enough money stockpiled to rush-buy one, if necessary.
Anyway, I'm in pretty good shape after just 12 turns.
Game configuration:
Tiny map, scattered density, abundant planets, all races "Intelligent"
Racial picks: +20 morale, +50 research, +25 creativity
Party: Industrialist (+20 to social & military prod'n)
Starting position:
Earth: class 20, top right quadrant
Nesro: class 16, 4 squares away
First goal: colonize Nesro, find AIs, and rush to Diplomatic Translators
-- MAXIMIZE SPENDING AND RESEARCH ALLOCATION
Feb. 2178 - Nesro colonized
Mar. 2178 - Communication Theory discovered
Apr. 2178 - Universal Translators discovered
Jun. 2178 - Diplomacy discovered - switch to Republic
-- MAXIMIZE PRODUCTION, BUILD DIPLOMATIC TRANSLATORS ON EARTH (7 turns)
Jul. 2178 - Entertainment Network (Nesro)
Dec. 2178 - Banking Center (Nesro)
Jan. 2179 - Soil Enhancement (Nesro), Diplomatic Translators (Earth)
-- TRADE TRANSLATORS TO ALL KNOWN AI'S
Torian Conf - received Deflectors, Industrial Theory, Medical Theory, Propulsion Theory, Weapon Theory, 20 BC for 20 turns,and 35 influence points
Yor Coll - 44 BC for 20 turns + 20 influence points
Altarians - exact same as Yor
Alexians - 127 BC for 10 turns + 4 influence points
Result after 12 turns:
I have 8 techs (3 researched)
949 BC in treasury (no rush builds)
235 BC in tribute for 10 turns, 108 BC for 10 turns after that
Notes:
-- I kept my tax rate at the maximum allowed to maintain 100 morale on my planets. Spending was always 100%
-- When researching, the tech slider was at 100% until it reached "next turn". Then it was set at the minimum level to complete research and the Social slider was raised to compensate. Reverse this when building trade goods.
-- never, ever trade for Defense Theory. It makes a 20 BC/turn difference in the trade but only costs 35 BC to research.
-- I trade Diplomatic Translators to everyone so that it has the net result of benefitting no one (except me and my wallet
-- The Torians had the least amount of money (and most techs), so I gouged them for techs
-- The others I gouged for money to hinder future rush builds for trade goods, and accelerated payments from the Alexians since they had over 3000BC in their bank
-- I expect more tribute when my ships find the Drengin, Arcaens and the Carinoids
-- In 3 turns, I'll begin building Aphrodisiac and be done with that just as the Alexian tribute is completed
-- By the time I get to Nano-Metal Composition (with two trade goods), I'll have enough money stockpiled to rush-buy one, if necessary.
Anyway, I'm in pretty good shape after just 12 turns.