Okies. Well, it isnt that important tho. Im just used to click and hold the button down while Im thinking (and then be able to choose if I wanna cancel it or not) but my way of doing it isnt much cense. I might just as well change my behaviour insted LOL
Does Pear support moving the pointer to the default button in a dialog box? ("snap-to")
Oh wait, better yet, can you make the turn button unclickable if there is a dialog box on top? (sure this would also have to go for the keyboard shortcut as well). For example, it's possible to press the turn button even tho the anomaly screen is up.
Ehh that may conflict with other behaviours...should I or should I not be able to click the turn button if I have the planet screen up? Domestic screen? Foreign policy screen? Decision desicions decisions.
Another thing while Im checking the turn button...if I press the turn button when the right hand screen is up for selecting which planet to colonize in a system the turnbutton is grayed out when clicked on (before selecting a planet). However the game dont progress a turn (good). But it automaticly advances that turn when one select a planet to colonize. (autoturn is off). Same thing goes for when the 1st contact screen turns up. Id rather see that the turn button was unclickable before one have ok'ed those screens first.
Umm I just got the anomaly screen up right after the research completed screen moved to the research project selection screen. so it was ontop of that research selection screen and it looked kinda messy. it would be better IMO if it turned up before the research completed screen or after I had choosed the new research project.