Mouse clicks

I'd like to suggest a little change in the mouse click behaviour. I'd like to be able to cancel a click, by holding in the mousebutton (instead of releasing it) and move the pointer outside the target area (button) to cancel it. Like so many windows applications handles it. Hope you can understand what I described, since it isnt that easy to explain.
191 views 5 replies
Reply #1 Top
I know what you mean. Currently Pear doesn't support it, which means that I'd have to mess with its innards...I can put it on my list of suggestions though.
Reply #2 Top
Okies. Well, it isnt that important tho. Im just used to click and hold the button down while Im thinking (and then be able to choose if I wanna cancel it or not) but my way of doing it isnt much cense. I might just as well change my behaviour insted LOL

Does Pear support moving the pointer to the default button in a dialog box? ("snap-to")

Oh wait, better yet, can you make the turn button unclickable if there is a dialog box on top? (sure this would also have to go for the keyboard shortcut as well). For example, it's possible to press the turn button even tho the anomaly screen is up.

Ehh that may conflict with other behaviours...should I or should I not be able to click the turn button if I have the planet screen up? Domestic screen? Foreign policy screen? Decision desicions decisions.

Another thing while Im checking the turn button...if I press the turn button when the right hand screen is up for selecting which planet to colonize in a system the turnbutton is grayed out when clicked on (before selecting a planet). However the game dont progress a turn (good). But it automaticly advances that turn when one select a planet to colonize. (autoturn is off). Same thing goes for when the 1st contact screen turns up. Id rather see that the turn button was unclickable before one have ok'ed those screens first.

Umm I just got the anomaly screen up right after the research completed screen moved to the research project selection screen. so it was ontop of that research selection screen and it looked kinda messy. it would be better IMO if it turned up before the research completed screen or after I had choosed the new research project.
Reply #3 Top
I have seen other games implement a click cancel with the ESC key. If you click and
hold a mouse button then press ESC the mouse button action is canceled before it
is started. Is there a possibility here? Can Pear support it?

Cheers,
Jack
Reply #4 Top
Yeah ESC would do fine.

"Umm I just got the anomaly screen up right after the research completed screen moved to the research project selection screen. so it was ontop of that research selection screen and it looked kinda messy. it would be better IMO if it turned up before the research completed screen or after I had choosed the new research project."

The same goes for a "1st contact"-message that appeared right after GNN and before I had selected the new military project. Dont look that smooth.
Reply #5 Top
Well, I'll still have to mess with the innards of Pear whatever way we end up fixing the problem.

I tweaked the dialog order stuff again yesterday, but I want to test it more to make sure that I didn't miss anything.