invasion crash

Here is the exception details. This crash keeps occurring every time I try to invade a planet. The debug.err shows a misisng sprite or something.

Stardock SmartException Logging Information
-------------------------------------------

OS Version : Windows 2000
Video Card : 3dfx Interactive, Inc. Voodoo3
Application Exception code: C000008E FLT_DIVIDE_BY_ZERO
Crash Addr: 00495B62 01:00094B62 C:\Program Files\Drengin.net\galciv\galciv.exe

Processor Registers (x86):
EAX:00F864A0
EBX:7FFDF000
ECX:00F864A0
EDX:07C7CEF0
ESI:00000000
EDI:000DDBE0
CS:EIP:001B:00495B68
SS:ESP:0023:0094FA1C EBP:0094FA74
DS:0023 ES:0023 FS:003B GS:0000
Flags:00010216


Current Application Call Stack:

Addr Frame Logical addr Module Name
---------------------------------------------
00495B68 0094FA74 0001:00094B68 C:\Program Files\Drengin.net\galciv\galciv.exe
00423114 0094FAD0 0001:00022114 C:\Program Files\Drengin.net\galciv\galciv.exe
0042B01E 0094FB2C 0001:0002A01E C:\Program Files\Drengin.net\galciv\galciv.exe
0042AE94 0094FC08 0001:00029E94 C:\Program Files\Drengin.net\galciv\galciv.exe
00465528 0094FC60 0001:00064528 C:\Program Files\Drengin.net\galciv\galciv.exe
0042502D 0094FCC4 0001:0002402D C:\Program Files\Drengin.net\galciv\galciv.exe
00427027 0094FD74 0001:00026027 C:\Program Files\Drengin.net\galciv\galciv.exe
00426B07 0094FDDC 0001:00025B07 C:\Program Files\Drengin.net\galciv\galciv.exe
004A59F0 0094FE4C 0001:000A49F0 C:\Program Files\Drengin.net\galciv\galciv.exe
00468949 0094FEBC 0001:00067949 C:\Program Files\Drengin.net\galciv\galciv.exe
004BE290 0094FF30 0001:000BD290 C:\Program Files\Drengin.net\galciv\galciv.exe
004FB466 0094FFC0 0001:000FA466 C:\Program Files\Drengin.net\galciv\galciv.exe
77E87903 0094FFF0 0001:00006903 C:\WINDOWS\system32\KERNEL32.DLL


Debug information for each stardock app follows ....

Debug Message: ******* Starting Game Shell *******
Debug Message: Going Fullscreen
Debug Message: RGB in format 5:6:5, Masks reported as f800:7e0:1f
Debug Message: Now Fullscreen
Debug Message: Shell initialization complete
Debug Message: ***** Initializing Game *****
Debug Message: Timer Frequency is 0 1234de
Debug Message: Added fonts: VerdanaOrange12 Sydnie12 font2 font1 Comic10
Debug Message: Added fonts: Comic12 Comic12B Comic14 Comic14B Comic16
Debug Message: Added fonts: Comic16B Comic18 Comic18B Celtic14 Celtic12
Debug Message: Added fonts: Celtic10 Buck16 Buck16Red Buck16Yellow Buck18
Debug Message: Added fonts: Buck18Red Buck18Yellow Basker14 Basker16 BabylonBlue11B
Debug Message: Added fonts: ArialGreenB10 ArialYellowB12 ArialLtBlueB12 ArialDkBlueB12 ArialGreenB12
Debug Message: Added fonts: ArialRedB12 Arial13B Arial16B2 Arial10 Arial12
Debug Message: Added fonts: Arial12B Arial14 Arial14B Arial16 Arial16B
Debug Message: Added fonts: Arial18 Arial18B GaraWGold11B GaraBW14B GaraW11B
Debug Message: Initializing sound card.
Debug Message: Game Initialization completed.
*DEBUG ERROR: *** String Table Parse error (19, 0): Previous String Table not terminated ***
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for Soldier01
Debug Message: MWinEditFields::Create - Unable to find sprite sizing graphic for Soldier02


Hope this helps,

Paul.
243 views 2 replies
Reply #1 Top
Hmm...it's a divide by zero bug though, so it shouldn't be anything to do with the missing sprites...I'll pass this along to the guys who worked on the invasion screen.
Reply #2 Top
this does not always occur. Just for that particular game. And even then if reloaded and left the invasion a few 10's of turns, it then worked!

Paul.