AI: finicky and prone to indebtedness

In my first 'Challenging' game (still in progress) the Arceans for some reason appear to be bankrupt and stuck on a single planet. All other races are doing well with 3 to 5 planets each. There are no other yellow star systems remaining in the galaxy, but there are two perfectly fine class-14 planets in quadrants adjacent to the Arceans homeworld, but he won't touch them. In fact no AI player has touched them. The only reason I haven't colonized them is because they're still out of range of my colony ships.

Seems like maybe the AI should be adjusted so they don't 'turn up their noses' at class-14 planets if they have no other choice, preferring instead to fall further and further behind with no hope of recovery.

Second issue:

It is currently too easy to bankrupt the AI by forcing them to go into expensive and unnecessary payment plans during negotiations. An easy tactic is to sell shiny new techs to all the AI players, forcing them into long payment plans, even if they have the up-front cash available. If you continue to do this, the 'interest payments' become more and more significant. Eventually all AI-controlled economies exist simply to service their own debts. They have nothing left for their own production or research.

Perhaps this strategy should be nerfed so the AI won't go into debt if they have enough cash to pay up-front, or they have some percentage threshold of debt beyond which they won't cross. Maybe some races could be more likely to go into debt than others. Some civs could refuse to ever go on payment plans for their own moral reasons. Other civs would readily go into debt, but always declare war after a certain percentage threshold of debt in order to avoid paying.
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Reply #1 Top
I agree with the class 14 planet issue. The AI needs to use these for strategic reasons also (extending range).

Your other issue, isn't really an issue. This is an old strat (search on the strategies board) and it has been nerfed on the intelligent setting. The AI will now look at it's finances before agreeing to buy from you.. so you could be selling dreadnaught tech and the AI may only want to give you a couple bc per turn since that's all it can afford.

Many of the 'real' AI features don't kick in fully until intelligent. My take is that all other difficulties are the 'trainer' levels. Once you understand the game fully, playing on intelligent will turn up the heat.
Reply #2 Top
Intelligent, in another thread you mention you are playing the 1.02 patch. I believe one of the changes in 1.03 was to make the AI less willing to pay for techs and stuff (or at least, not willing to pay as much). They also demand more in return if you are asking for something from them. These two changes ought to go a long way towards resolving the second of the problems you mention.
Reply #3 Top
Whups... I meant to start my previous message with "Interstellar, in..."