Yet another Evil idea.......

Got an excess population problem and some bad guys you want to hurt?
Kill two birds with one stone and load up a Colony ship, find a class 12 or so shitty planet and park 'em on it, turn around and give it to your're worst enemy. They just can't say NO! Kinda like Castro clearing out the jails of his most hard core convicts and sending them to Miami!
Orion

~SDC~
647 views 7 replies
Reply #1 Top
Why class 12? I use class 3 for this purpose.
Reply #2 Top
Maybe they keep the class 12 planets? I find with the class 3 planets they just disband them the following turn.
Reply #3 Top
Why Calls 12? The idea is to keep the people alive on a barely habitable planet, with the subsequent bad moral and financial consequences.
Orion

~SDC~
Reply #5 Top
Umm, strange. I thought this had been fixed in one of the updates - the AI should destroy a bad colony. Introduced the same time the high costs were introduced for low PQ planets, to counter this exploit.
Reply #6 Top
Exploits like these are the same as cheating to get high scores. All of these exploits should be fixed if they are not already. IMHO not to spoil your party though, each too their own thing I say. LOL

~SDC~
Reply #7 Top
Mojo - They most likely would destroy the colony on it, but you'd probably still make a profit in the trade itself.... One possible solution would be to have the AI seriously undervalue low PQ planets in trade.

~SDC~