Starbase defence modules do not get defence bonuses
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Stardock Forums
I tried this with a less serious title and not surprisingly it did not get serious responses.
Anyone who has played the game for some time realizes that star bases with a full set of defense modules are very hard to destroy in the early game. Star bases with a 15 defense are expensive, but not uncommon before the advent of the battleship. These star bases are very hard to destroy, requiring sacrificing many ships. Which makes sense considering the expense of such a star base, well over 1000 credits.
However, once the tech starts climbing even fully decked out star bases are laughably easy to destroy. It is not uncommon to see a situation where just one DN could destroy a number of star bases in succession. Many posts on the boards recommend errantly stationing defensive pickets, even sizable pickets, around star bases.
The problem, I think, is twofold.
1) there is no new defense module in the battleship/dreadnought period. Either some of the earlier modules should be moved up the tech tree or some new ones could be added to address this problem.
2) Defensive modules do not get your race's defensive modifier. This has a huge effect. The star base's base defense of 3 gets the modifier, but clearly that's a tiny portion of the defense of star bases. This is why star bases become so very vulnerable in the later stages of the game. It is not uncommon to see attack and defense modifiers in the 100 to 200 range later in the game, especially on larger maps. This allows ships to totally dominate star bases.
My suggestion is that defense modules should get defense and attack modifiers.
Anyone who has played the game for some time realizes that star bases with a full set of defense modules are very hard to destroy in the early game. Star bases with a 15 defense are expensive, but not uncommon before the advent of the battleship. These star bases are very hard to destroy, requiring sacrificing many ships. Which makes sense considering the expense of such a star base, well over 1000 credits.
However, once the tech starts climbing even fully decked out star bases are laughably easy to destroy. It is not uncommon to see a situation where just one DN could destroy a number of star bases in succession. Many posts on the boards recommend errantly stationing defensive pickets, even sizable pickets, around star bases.
The problem, I think, is twofold.
1) there is no new defense module in the battleship/dreadnought period. Either some of the earlier modules should be moved up the tech tree or some new ones could be added to address this problem.
2) Defensive modules do not get your race's defensive modifier. This has a huge effect. The star base's base defense of 3 gets the modifier, but clearly that's a tiny portion of the defense of star bases. This is why star bases become so very vulnerable in the later stages of the game. It is not uncommon to see attack and defense modifiers in the 100 to 200 range later in the game, especially on larger maps. This allows ships to totally dominate star bases.
My suggestion is that defense modules should get defense and attack modifiers.