>And I tried to create DISadvantages, but the game won't accept negative numbers,
>it will convert them to zeros.
Drat! Maybe in a future update? (hint hint
Interestingly (although it has nothing to do with ability points) negative Maintenance does *seem* to work... to a certian point. Negative maintenance that drops you below zero will actually GIVE your empire money. Also the government screen is notorius for messing up whenever a negative number comes into play... it rolls the numbers over and gives you huge insane amounts of bc reported as spending or income (although it seems to do the computations correctly each turn despite what the screen says)
I also tested negative numbers for improvements and they seem to work correctly though they display unusually also (for example a -50% economy will display as +-50% Economy)
I'm really glad that the devs implemented as much as they have in the game though. They seem to listen to our requests here on the forums and respond to them. even when they don't comment on what we have to say, they ultimately follow upon it... and that's cool with me! LOL
>I keep trying to push the boundaries, to no avail.
Please do Hawaii! I know I am too
The modding is one of the greatest things about this game!
I hope Brad & crew continue to expand the data files for us and give us even more flexibility and fun! Kudos for a great game! Long live Gal Civ!!!