Acreans and SB spam

I suddenly dont feel so bad about the occasional starbase spam because in the game I'm playing the Acreans have hit this one sector in particular with not 1, not 2, not 3, but 7 starbases!! I've never put that many starbases in the sector before, but on top of that, there were about 12 other constructors in that sector and one sector to the left. I'm wondering what crawled up the Acrean's rear end to touch this off?

SeanB
424 views 10 replies
Reply #1 Top
I noticed Arceans planting one starbase in the sector next to me and I was thinking to myself "wow, are they going to culture bomb me?". But no - they built no modules in that SB. After a while, I see more empty SBs sprouting all over in the sectors next to me even one in my sector. I think only one of them has a +1 attack module. Total about 7-8 mostly empty SBs burning through Arcean cash. But they also had some properly built ones in their home sector and 2 maxed out influence SBs.

Weird.
Reply #2 Top
Why is everyone under the false impression that starbases cost money? I've been able to plant these things out the *** and not take an economic hit. The only thing causing my economy to cave is that research slider.

SeanB
Reply #3 Top
I should also note that while some of their bases looked empty, there was several that were decked out pretty decently...
Reply #4 Top
Forceinfinity, under 1.03.054+, each starbase has a 5 Maintaince cost. If you are playing with an earlier version then that, then starbases are still 0 maintainence.
Reply #5 Top
Yeah, but 5 maintenance isn't a problem for culture bombing. I mean, you can build 5-7 starbases fully decked out for culture, and it only takes 5-8 turns, then you just disband them. I do it in the middle of their empires first and then work my way out because I tend to win the influence in all the surrounding sectors as well that way.
Reply #6 Top
Even with a maint. cost of 5, shouldn't SB's pay for themselves anyways by constructing those trade modules?

~SDC~
Reply #7 Top
Why does everyone keep saying that there's this +5 maintenance cost? There's no indication of it in the patch history and the last thing I read on the matter is that it was only *considered* I swear I bombed the ever living daylights with an ungodly number of starbases and my bottom line doesn't get it. The only thing causing my budget to cave is my research. If it weren't for the research, I'd be turning easily a 2000 to 3000 profit per month.

SeanB

PS- I re-read the patch history....the SB fix that everyone talking about isn't there. I'd like to see someone point me to where Frogboy or someone in Stardock says that this change REALLY is in the build
Reply #8 Top
Actually I do remember a post where Frogboy mentioned it. I think there was a bug in one of the releases of 1.03 that it was charging maintenance but not listing it in your costs, screwing up your estimate for the coming turns' economy.

Unfortunately the forum doesn't let you search on content only subject, at least as far as I know.
Reply #9 Top
Set military spending to 0% and you'll see only military maintenance in Domestic Policy -> Expences -> Military. Try to start a new game, rushbuy constructor and build starbase - > 5 bc military expenses with 0% spending.

~SDC~
Reply #10 Top
Forget who told first about this check.

~SDC~