Unit cap and Capital ships

I tried modding the files, and it doesn't work. Can someone help me? I would love to increase the unit limit to 10000, and double the capital ships. There is a mod for it, bu it doesn't work in 1.02. Editing the files doesn't seem to do anything. Is there something I am missing?
3,076 views 4 replies
Reply #1 Top
I'm at work so I can't look at them myself (and I've been busy with other things), but make sure that you:

1) Are modding the right research files for each race.
2) Increase the max unit cap in the gameplay.constants file also (by 15% more than what you're trying to do, so 11500).
3) Make sure you put the mod files in the right mod path folder (explained in the pdf)
4) Make sure you enable it in game.

You probably did the last 2, but just to be sure :)
Reply #2 Top
So doing some more figuring, I got it all. I was missing a nice little step. Didn't have the GameInfo dir and files right.
Reply #4 Top
Firstly neonnfs, theres no need to post the same thing in two different threads. And second, it might have been more worth while starting a new thread with exactly what you want to change.

To answer your question, I'll list all the files you need to change in order to increase the maximum pop for all frigate/cruiser sized ships, specifically capital ships, your fleet supply, and you maximum allowed ships in-game:

RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE0.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE1.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE2.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE3.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE4.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE5.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE6.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSPHASE7.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSTECH0.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSTECH1.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSTECH2.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSTECH3.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSTECH4.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSTECH5.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSTECH6.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSTECH7.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSPSI0.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSPSI1.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSPSI2.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSPSI3.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSPSI4.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSPSI5.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSPSI6.entity
RESEARCHSUBJECT_MAXCAPITALSHIPSPSI7.entity
RESEARCHSUBJECT_MAXSHIPSLOTSPHASE0.entity
RESEARCHSUBJECT_MAXSHIPSLOTSPHASE1.entity
RESEARCHSUBJECT_MAXSHIPSLOTSPHASE2.entity
RESEARCHSUBJECT_MAXSHIPSLOTSPHASE3.entity
RESEARCHSUBJECT_MAXSHIPSLOTSPHASE4.entity
RESEARCHSUBJECT_MAXSHIPSLOTSPHASE5.entity
RESEARCHSUBJECT_MAXSHIPSLOTSPHASE6.entity
RESEARCHSUBJECT_MAXSHIPSLOTSPHASE7.entity
RESEARCHSUBJECT_MAXSHIPSLOTSTECH0.entity
RESEARCHSUBJECT_MAXSHIPSLOTSTECH1.entity
RESEARCHSUBJECT_MAXSHIPSLOTSTECH2.entity
RESEARCHSUBJECT_MAXSHIPSLOTSTECH3.entity
RESEARCHSUBJECT_MAXSHIPSLOTSTECH4.entity
RESEARCHSUBJECT_MAXSHIPSLOTSTECH5.entity
RESEARCHSUBJECT_MAXSHIPSLOTSTECH6.entity
RESEARCHSUBJECT_MAXSHIPSLOTSTECH7.entity
RESEARCHSUBJECT_MAXSHIPSLOTSPSI0.entity
RESEARCHSUBJECT_MAXSHIPSLOTSPSI1.entity
RESEARCHSUBJECT_MAXSHIPSLOTSPSI2.entity
RESEARCHSUBJECT_MAXSHIPSLOTSPSI3.entity
RESEARCHSUBJECT_MAXSHIPSLOTSPSI4.entity
RESEARCHSUBJECT_MAXSHIPSLOTSPSI5.entity
RESEARCHSUBJECT_MAXSHIPSLOTSPSI6.entity
RESEARCHSUBJECT_MAXSHIPSLOTSPSI7.entity
Gameplay.constants


Goodluck