Non-Capital Ships with Levels

i was thinking the other day of allowing all ships to gain levels like capital ships, that way individual "little" ships could make a difference if they survive long enough. in the .entity files, i noticed you can change this, but when i try to do the following my game crashes:

MaxHullPoints 600.000000

to

MaxHullPoints
    StartValue 600.000000
    ValueIncreasePerLevel 24.000000

i used the kol battleship's entity file as an example to change the cobalt light frigate. if i leave the maxhullpoints alone and put hasLevels TRUE, the ship explodes upon being built.

any help?
2,833 views 6 replies
Reply #1 Top
I can't help you much, but I would also like to know how to do this. I had a brief look earlier in the week, and the only thing I can think of that might help is changing the 'entity type' at the top of the file. By replacing "Frigate" with "CapitalShip" it may trick the game to allow it to gain experience.
Reply #2 Top
sounds cool, but there should probably be a max level, and shield increase
Reply #3 Top
I also like to know this,

Can anyone @ Ironclad know this is possible?
Reply #4 Top
Maybe try copying the entire file from a cap ship and then powering it down manually to where you want the ship to be?
Reply #5 Top
I spented nearly 3 days to figure out how we can add some levels for frigs. I tried different methods, without any success. Maybe this experience system is hard-coded, or just i was to stupied to find a solution, don't know. Maybe in the full mod tools we can find some details about the level up system. The other thing i found is, that 10 is the MAXIMUM level. When i added a new level for caps, the program gone haywire, when the ship reached level 9. But i have an idea... it's not an experience based level-up system. The missile battery, that Sova can drop, are classed as frigate. This battery can be upgradable when the Sova got an ability point for it. I think making the frigate access research into a 3 level upgrade, instead of one, you can give an option, to further develop an entire class... Such as Mk. 2, Mk. 3 variants. I'll try make this in this week.
Reply #6 Top
I think we don't have the tools to do that yet. Even if you put level as true, you need to define the experience needed for each level and this seems to be coded only for capital ship in the gameplay.entity file.