help with unexplained mod crash

I've been playing Sins for a little while now and after a few games i thought I'd check out what kind of stuff the comuinty's made for the game. after a brief browse through the downloads section on the wincustomize site i decided to try out a few of those mods, and then after a while decided that i should try to make my own. Afterall the modding guide from Ironclad was pretty good and it all seemed simple enough (at least compared to my Visual C++ Textbooks =P). But for some reason, every time I load my mod in the mod manager ingame, the game crashes. D=

My request is simple, could one of you experienced modders look through what I've made and tell me what I've done (or not done as the case may be) that makes this happen, ive gone over it all and compared it to other mods and i sure as hell cant find it. the mod itself is based on the PopCap mod from the downloads section with a few "Enhancments" to suit my own personal taste. Nothing extensive just some changes to the duration of AI quests and the time in between quests.

download from:
http://www.mediafire.com/?3iyfjxddnsm
2,725 views 3 replies
Reply #1 Top
Is that your entire mod folder? Or just your edited files?

You need to have the entire 'GameInfo' folder present when you load up a mod. In fact, if you make a change in any folder (Textures, Window, Mesh, etc...) then you must copy over the entire folder so that the game can read them all. Until 1.03 this is the way it works.
Reply #2 Top
AH HA! that works!

So the content of the games entire 'GameInfo' folder needs to be in the mods folder, regardless of weather or not i edited it? well i thought it would probobly just be some minor technicality that i overlooked ^_^; .

thanks for both the help and the quick reply.
Reply #3 Top
No problem, we're here to help. And be thankfully(not annoyed) it was something simple, because next time you could be there for hours trying to find it :P ;)